#@@*%†=:¨¨ ¨¨:=†%*@@#
##@@*%†=:¨ ¨:=†%*@@##
#@@*%†=:¨¨ ¨¨:=†%*@@#
@@*%†=:¨¨¨ ¨¨¨:=†%*@@
@*%†=:¨¨¨¨ ¨¨¨¨:=†%*@
@@*%†=:¨¨¨ %* %*% *% ¨¨¨:=†%*@@
#@@*%†=:¨¨ %*%**==¨ ¨==%**%*% ¨¨:=†%*@@#
##@@*%†=:¨ %* %* ::: ¨¨ magic ¨¨ ::: *% *% ¨:=†%*@@##
#@@*%†=:¨¨ %*%**==¨ ¨==**%*% ¨¨:=†%*@@#
@@*%†=:¨¨¨ %* %*% *% ¨¨¨:=†%*@@
@*%†=:¨¨¨¨ ¨¨¨¨:=†%*@
@@*%†=:¨¨¨ magic is about being unaccountable, ¨¨¨:=†%*@@
#@@*%†=:¨¨ about removing the source of the action ¨¨:=†%*@@#
##@@*%†=:¨ from yourself. it works by exploiting a ¨:=†%*@@##
#@@*%†=:¨¨ kind of gravity, called the ¨¨:=†%*@@#
@@*%†=:¨¨¨ arrow of time. ¨¨¨:=†%*@@
@*%†=:¨¨¨¨ ¨¨¨¨:=†%*@
@@*%†=:¨¨¨ things in this universe always seek the ¨¨¨:=†%*@@
#@@*%†=:¨¨ least energetic state. all potential is ¨¨:=†%*@@#
##@@*%†=:¨ gradually lost into lesser forms (such ¨:=†%*@@##
#@@*%†=:¨¨ as heat). ¨¨:=†%*@@#
@@*%†=:¨¨¨ ¨¨¨:=†%*@@
@*%†=:¨¨¨¨ magic then, is creating tunnels, ¨¨¨¨:=†%*@
@@*%†=:¨¨¨ specific and intricate canals, for this ¨¨¨:=†%*@@
#@@*%†=:¨¨ to happen in a controlled manner. think ¨¨:=†%*@@#
##@@*%†=:¨ of it as setting an elaborate trap for ¨:=†%*@@##
#@@*%†=:¨¨ entropy. ¨¨:=†%*@@#
@@*%†=:¨¨¨ ¨¨¨:=†%*@@
@*%†=:¨¨¨¨ and then, when the circuit closes, the ¨¨¨¨:=†%*@
@@*%†=:¨¨¨ arrow is forced to do your bidding! ¨¨¨:=†%*@@
#@@*%†=:¨¨ ¨¨:=†%*@@#
##@@*%†=:¨ of course, you're also irreversably ¨:=†%*@@##
#@@*%†=:¨¨ draining time from the universe, but ¨¨:=†%*@@#
@@*%†=:¨¨¨ yeah. ¨¨¨:=†%*@@
@*%†=:¨¨¨¨ ¨¨¨¨:=†%*@
@@*%†=:¨¨¨ ¨¨¨:=†%*@@
#@@*%†=:¨¨ %** % % **% ¨¨:=†%*@@#
##@@*%†=:¨ ¨:=†%*@@##
#@@*%†=:¨¨ ¨¨:=†%*@@#
@@*%†=:¨¨¨ the danger is a runaway spell - if the ¨¨¨:=†%*@@
@*%†=:¨¨¨¨ filament of your canal is too weak, or ¨¨¨¨:=†%*@
@@*%†=:¨¨¨ the potential is high enough to escape ¨¨¨:=†%*@@
#@@*%†=:¨¨ any self-closing mechanisms - a breach. ¨¨:=†%*@@#
##@@*%†=:¨ ¨:=†%*@@##
#@@*%†=:¨¨ these are usually catastrophic. ¨¨:=†%*@@#
@@*%†=:¨¨¨ although many are local, they stay ¨¨¨:=†%*@@
@*%†=:¨¨¨¨ active until closed off by counter ¨¨¨¨:=†%*@
@@*%†=:¨¨¨ spells (hard to pull off) or there's no ¨¨¨:=†%*@@
#@@*%†=:¨¨ more energy to fall through. ¨¨:=†%*@@#
##@@*%†=:¨ ¨:=†%*@@##
#@@*%†=:¨¨ in that case the outcome depends on the ¨¨:=†%*@@#
@@*%†=:¨¨¨ spell. small-scale breaches might not ¨¨¨:=†%*@@
@*%†=:¨¨¨¨ even be noticeable by the uninitiated; ¨¨¨¨:=†%*@
@@*%†=:¨¨¨ but a spell might also very well bring ¨¨¨:=†%*@@
#@@*%†=:¨¨ about the heat death of the universe. ¨¨:=†%*@@#
##@@*%†=:¨ ¨:=†%*@@##
#@@*%†=:¨¨ ¨¨:=†%*@@#
@@*%†=:¨¨¨ %*% ¨¨¨:=†%*@@
@*%†=:¨¨¨¨ ¨¨¨¨:=†%*@
@@*%†=:¨¨¨ ¨¨¨:=†%*@@
#@@*%†=:¨¨ well. it is what it is. a dying art.. ¨¨:=†%*@@#
##@@*%†=:¨ maybe for the best. ¨:=†%*@@##
#@@*%†=:¨¨ ¨¨:=†%*@@#
@@*%†=:¨¨¨ ¨¨¨:=†%*@@
@*%†=:¨¨¨¨ ¨¨¨¨:=†%*@
@@*%†=:¨¨¨ ¨¨¨:=†%*@@
#@@*%†=:¨¨ ¨¨:=†%*@@#
##@@*%†=:¨ ¨:=†%*@@##