@¨@@@@@@@¨ @@@@@@¨¨¨¨
@@¨¨¨¨¨¨@@ ¨¨¨¨¨@¨¨¨@
¨@¨¨¨¨¨@¨¨ ¨¨¨¨@@¨¨@¨
@@¨¨¨¨@@¨¨ ¨¨¨@¨@¨@@¨
¨@¨¨¨@¨@¨¨ ¨¨@@@@@¨@@
@@¨¨@@@@¨¨ delay delay d¨la@ @ ^a¨ ~ ¨@ = ~ ¨@¨¨¨¨@@¨@
¨@¨@¨¨¨@¨@ @@¨¨¨@¨@@¨
@@@@¨¨@@@@ ¨@¨¨@@@¨@¨
¨¨¨@¨@¨¨¨¨ @@¨@¨¨@@@@
¨¨@@@@¨¨¨@ ¨@@@¨@¨¨¨@
¨@¨¨¨@¨¨@¨ "delay" means repetiton or likewise, @¨¨@@@¨¨@@
@@¨¨@@¨@@@ but it's mainly useless without @¨@¨¨@¨@¨@
¨@¨@¨@@¨¨¨ feedback, @@@¨@@@@@¨
@@@@@¨@¨¨@ to allow the delay to eat of it's own ¨¨@@¨¨¨¨@¨
¨¨¨¨@@@¨@@ tail, like one of those eaty serpents. ¨@¨@¨¨¨@@@
¨¨¨@¨¨@@¨¨ thus: it's the serpent effect! @@@@¨¨@¨¨@
¨¨@@¨@¨@¨@ ¨¨¨@¨@@¨@@
¨@¨@@@@@@¨ it's to be revered as a creator of ¨¨@@@¨@@¨@
@@@¨¨¨¨¨@¨ ambience and of space, if you treat it ¨@¨¨@@¨@@@
¨¨@¨¨¨¨@@¨ right. a somewhat more solid and @@¨@¨@@¨¨¨
¨@@¨¨¨@¨@¨ slippery sibling of reverb. ¨@@@@¨@¨¨¨
@¨@¨¨@@@@@ @¨¨¨@@@¨¨¨
@@@¨@¨¨¨¨¨ @¨¨@¨¨@¨¨@
¨¨@@@¨¨¨¨@ @¨@@¨@@¨@¨
¨@¨¨@¨¨¨@@ @@¨@@¨@@@¨
@@¨@@¨¨@¨¨ ¨@@¨@@¨¨@¨