,,:==*%# ##&%*==:,,
,:==*%## ###&%*==:,
,,:==*%# ##&%*==:,,
,,,:==*% #&%*==:,,,
,,:==*%# ##&%*==:,,
,:==*%## #&#&#&#&#&#&#&#&#&#& ###&%*==:,
,,:==*%# & buildings, towers in the "golden & ##&%*==:,,
,,,:==*% & bay" (everything made of sandstone). & #&%*==:,,,
,,:==*%# # five particular houses fourty # ##&%*==:,,
,:==*%## # stories tall, hundred meters apart, # ###&%*==:,
,,:==*%# & in a slight arc inwards. & ##&%*==:,,
,,,:==*% & & #&%*==:,,,
,,:==*%# # between two mountains; to the right # ##&%*==:,,
,:==*%## # and left the city climbs quickly. # ###&%*==:,
,,:==*%# & the right plateau hosts a lush and & ##&%*==:,,
,,,:==*% & shaded garden which morphs into a & #&%*==:,,,
,,:==*%# # terrace overlooking the sea and # ##&%*==:,,
,:==*%## # the buildings. # ###&%*==:,
,,:==*%# & & ##&%*==:,,
,,,:==*% & to the left the houses climb & #&%*==:,,,
,,:==*%# # similarly but a lot of tunnels and # ##&%*==:,,
,:==*%## # halls have been dug from the # ###&%*==:,
,,:==*%# & mountain. some houses stand & ##&%*==:,,
,,,:==*% & completely "inside". because of cave & #&%*==:,,,
,,:==*%# # conditions the lower floors here # ##&%*==:,,
,:==*%## # are covered in dark algae that the # ###&%*==:,
,,:==*%# & city long ago stopped trying to & ##&%*==:,,
,,,:==*% & remove. establishments use neon & #&%*==:,,,
,,:==*%# # signs as an accent to the dark. # ##&%*==:,,
,:==*%## # there's a casino. # ###&%*==:,
,,:==*%# & there's an internet cafe. & ##&%*==:,,
,,,:==*% & & #&%*==:,,,
,,:==*%# # most people living here have long # ##&%*==:,,
,:==*%## # snouts and big ears. all space is # ###&%*==:,
,,:==*%# & shared (few rooms have locks or & ##&%*==:,,
,,,:==*% & even doors). interior design is & #&%*==:,,,
,,:==*%# # mostly art nouveau and made # ##&%*==:,,
,:==*%## # out of copper. # ###&%*==:,
,,:==*%# &#&#&#&#&###&#&#&#&#&& ##&%*==:,,
,,,:==*% #&%*==:,,,
,,:==*%# ##&%*==:,,
,:==*%## ###&%*==:,
,,:==*%# ##&%*==:,,
,,,:==*% #&%*==:,,,