¨.-^*¤#@## ##@#¤*^-.¨
¨.-^*¤@### ###@¤*^-.¨
¨.-^*¤#@## ##@#¤*^-.¨
¨.-^*¤#@## ##@#¤*^-.¨
¨.-^*¤#@## ##@#¤*^-.¨
¨¨¨¨--**## TELL THEM YOU NEED TO TAKE A CALL, AND ##**--¨¨¨¨
¨.-^*¤#@@@ GO SOUTH. SNEAK BETWEEN THE HOUSES, @@@#¤*^-.¨
¨.-^*¤#@## GETTING SMALLER AS YOU GO. ##@#¤*^-.¨
¨¨¨¨¨¨¨-*# CROSS THE TRAIN TRACKS... #*-¨¨¨¨¨¨¨
¨¨¨¨.^¤¤¤@ EXIT THE WESTERN INDUSTRIAL DOME. @¤¤¤^.¨¨¨¨
¨.-^*¤#### ####¤*^-.¨
¨-^*¤#@### AS YOU PUSH THROUGH THE THICKER SNOW ###@#¤*^-¨
¨.--^*¤### OUTSIDE, YOU BECOME A WITCH AGAIN. ###¤*^--.¨
¨.-^*¤#@## SHAPES IN THE DIRT BECOME RUNES. ##@#¤*^-.¨
¨¨¨¨--*¤#@ PAWPRINTS BECOME HIDDEN FAMILIES. YOU @#¤*--¨¨¨¨
¨.-^*¤#@## ADJUST YOUR COURSE. ##@#¤*^-.¨
¨.-^*¤#@@# #@@#¤*^-.¨
¨¨¨¨.^¤#@# THE ERMINES MAKE FINE MEATS. ONE CALL #@#¤^.¨¨¨¨
¨...-*¤¤@# AND THEY WOULD COME WILLINGLY. BACK IN #@¤¤*-...¨
¨¨¨.-^^*¤@ THE DOME, WHAT THEY GIVE YOU FOR @¤*^^-.¨¨¨
¨.-^*¤@### EATING... IT'S NOT RIGHT. IT'S NOTHING ###@¤*^-.¨
¨¨¨¨-**¤¤@ YOU CAN FEED ON, NOT REALLY. @¤¤**-¨¨¨¨
¨.-^*¤#@## ##@#¤*^-.¨
¨.-^*¤#@## BUT IT'S LIKELY YOU'RE STILL UNDER ##@#¤*^-.¨
¨¨¨¨...^¤@ OBSERVATION. SOUTH IS A WEIRD DIRECTION @¤^...¨¨¨¨
¨.-^*¤#@## AND SO YOU PROBABLY WARRANT SOME ##@#¤*^-.¨
¨.-^*¤#@## ATTENTION. INTERACTING WITH THE ##@#¤*^-.¨
¨.-^*¤###@ WILDLIFE IS OUT OF THE PICTURE. @###¤*^-.¨
¨¨¨¨.^^*#@ @#*^^.¨¨¨¨
¨¨¨¨¨.^*#@ YOU ADJUST YOUR COURSE. @#*^.¨¨¨¨¨
¨.-^*¤#@## ##@#¤*^-.¨
¨.-^*¤#@## ##@#¤*^-.¨
¨.-^*¤#### ####¤*^-.¨
¨¨¨.--***# #***--.¨¨¨
¨¨¨¨¨¨.^*# #*^.¨¨¨¨¨¨
¨.-^**¤#@@ @@#¤**^-.¨