¨&¨&&¨&¨&¨ &¨&¨&¨&¨¨¨
&&¨¨&¨&¨&¨ &¨&¨&¨&¨¨¨
¨&¨&&¨&¨&¨ &¨&¨&¨&¨¨&
¨&¨¨&¨&¨&¨ &¨&¨&¨&¨&&
¨&¨&&¨&¨&¨ &¨&¨&¨&¨¨&
¨&¨¨&¨&¨&¨ tell them you need to take a call, and &¨&¨&¨&¨&&
¨&¨&&¨&¨&¨ go south. sneak between the houses, &¨&¨&¨&¨¨&
¨&¨¨&¨&¨&¨ getting smaller as you go. &¨&¨&¨&¨&&
¨&¨&&¨&¨&¨ cross the train tracks... &¨&¨&¨&¨¨&
¨&¨¨&¨&¨&¨ exit the western industrial dome. &¨&¨&¨&¨&&
¨&¨&&¨&¨&¨ &¨&¨&¨&¨¨&
¨&¨¨&¨&¨&¨ as you push through the thicker snow &¨&¨&¨&¨&&
¨&¨&&¨&¨&¨ outside, you become a witch again. &¨&¨&¨&¨¨&
¨&¨¨&¨&¨&¨ shapes in the dirt become runes. &¨&¨&¨&¨&&
¨&¨&&¨&¨&¨ pawprints become hidden families. you &¨&¨&¨&¨¨&
¨&¨¨&¨&¨&¨ adjust your course. &¨&¨&¨&¨&&
¨&¨&&¨&¨&¨ &¨&¨&¨&¨¨&
¨&¨¨&¨&¨&¨ the ermines make fine meats. one call &¨&¨&¨&¨&&
¨&¨&&¨&¨&¨ and they would come willingly. back in &¨&¨&¨&¨¨&
¨&¨¨&¨&¨&¨ the dome, what they give you for &¨&¨&¨&¨&&
¨&¨&&¨&¨&¨ eating... it's not right. it's nothing &¨&¨&¨&¨¨&
¨&¨¨&¨&¨&¨ you can feed on, not really. &¨&¨&¨&¨&&
¨&¨&&¨&¨&¨ &¨&¨&¨&¨¨&
¨&¨¨&¨&¨&¨ but it's likely you're still under &¨&¨&¨&¨&&
¨&¨&&¨&¨&¨ observation. south is a weird direction &¨&¨&¨&¨¨&
¨&¨¨&¨&¨&¨ and so you probably warrant some &¨&¨&¨&¨&&
¨&¨&&¨&¨&¨ attention. interacting with the &¨&¨&¨&¨¨&
¨&¨¨&¨&¨&¨ wildlife is out of the picture. &¨&¨&¨&¨&&
¨&¨&&¨&¨&¨ &¨&¨&¨&¨¨&
¨&¨¨&¨&¨&¨ you adjust your course. &¨&¨&¨&¨&&
¨&¨&&¨&¨&¨ &¨&¨&¨&¨¨&
¨&¨¨&¨&¨&¨ &¨&¨&¨&¨&&
¨&¨&&¨&¨&¨ &¨&¨&¨&¨¨&
¨&¨¨&¨&¨&¨ &¨&¨&¨&¨&&
¨&¨&&¨&¨&¨ &¨&¨&¨&¨¨&
¨&¨¨&¨&¨&¨ &¨&¨&¨&¨&&