tell  them you  need to take a call, and 
 go  south.  sneak  between  the  houses, 
 getting    smaller     as    you     go. 
        cross the train tracks...         
     exit the western industrial dome.    
                                          
 as  you  push through  the  thicker snow 
 outside,  you  become  a   witch  again. 
 shapes  in   the   dirt  become   runes. 
  pawprints become hidden families. you   
            adjust your course.           
                                          
 the  ermines  make fine meats. one  call 
 and they would  come willingly. back  in 
 the   dome,  what  they  give  you   for 
 eating...  it's not  right. it's nothing 
 you    can   feed    on,   not   really. 
                                          
 but  it's  likely  you're   still  under 
 observation. south is a  weird direction 
 and   so   you  probably   warrant  some 
      attention. interacting with the     
 wildlife   is   out   of  the   picture. 
                                          
          you adjust your course.