&¨&¨¨¨¨&&¨ ¨&&¨&&¨¨&¨
&¨&¨¨¨&¨&¨ &¨&¨¨&¨&&¨
&¨&¨¨&&¨&¨ &¨&¨&&¨¨&¨
&¨&¨&¨&¨&¨ &¨&¨¨&¨&&¨
&¨&¨&¨&¨&¨ &¨&¨&&¨¨&¨
&¨&¨&¨&¨&¨ delay delay d¨la# & §a¨ - ¨@ » - &¨&¨¨&¨&&¨
&¨&¨&¨&¨&¨ &¨&¨&&¨¨&¨
&¨&¨&¨&¨&¨ &¨&¨¨&¨&&¨
&¨&¨&¨&¨&¨ &¨&¨&&¨¨&¨
&¨&¨&¨&¨&¨ &¨&¨¨&¨&&¨
&¨&¨&¨&¨&¨ "delay" means repetiton or likewise, &¨&¨&&¨¨&¨
&¨&¨&¨&¨&¨ but it's mainly useless without &¨&¨¨&¨&&¨
&¨&¨&¨&¨&¨ feedback, &¨&¨&&¨¨&¨
&¨&¨&¨&¨&¨ to allow the delay to eat of it's own &¨&¨¨&¨&&¨
&¨&¨&¨&¨&¨ tail, like one of those eaty serpents. &¨&¨&&¨¨&¨
&¨&¨&¨&¨&¨ thus: it's the serpent effect! &¨&¨¨&¨&&¨
&¨&¨&¨&¨&¨ &¨&¨&&¨¨&¨
&¨&¨&¨&¨&¨ it's to be revered as a creator of &¨&¨¨&¨&&¨
&¨&¨&¨&¨&¨ ambience and of space, if you treat it &¨&¨&&¨¨&¨
&¨&¨&¨&¨&¨ right. a somewhat more solid and &¨&¨¨&¨&&¨
&¨&¨&¨&¨&¨ slippery sibling of reverb. &¨&¨&&¨¨&¨
&¨&¨&¨&¨&¨ &¨&¨¨&¨&&¨
&¨&¨&¨&¨&¨ &¨&¨&&¨¨&¨
&¨&¨&¨&¨&¨ &¨&¨¨&¨&&¨
&¨&¨&¨&¨&¨ &¨&¨&&¨¨&¨
&¨&¨&¨&¨&¨ &¨&¨¨&¨&&¨