###@:,¨¨¨¨ ¨¨¨¨,:@###
#@:,¨¨¨¨¨¨ ¨¨¨¨¨¨,:@#
#@@#@*:~,¨ ¨,~:*@#@@#
@@@::~~~,¨ ¨,~~~::@@@
#@@#@*:~,¨ ¨,~:*@#@@#
#**::,¨¨¨¨ TELL THEM YOU NEED TO TAKE A CALL, AND ¨¨¨¨,::**#
@#*~~~,¨¨¨ GO SOUTH. SNEAK BETWEEN THE HOUSES, ¨¨¨,~~~*#@
##@#@*:~,¨ GETTING SMALLER AS YOU GO. ¨,~:*@#@##
#@@#@*:~,¨ CROSS THE TRAIN TRACKS... ¨,~:*@#@@#
@@@#@*:~,¨ EXIT THE WESTERN INDUSTRIAL DOME. ¨,~:*@#@@@
@@@#@*:~,¨ ¨,~:*@#@@@
#@@#@*:~,¨ AS YOU PUSH THROUGH THE THICKER SNOW ¨,~:*@#@@#
@##@@*:~,¨ OUTSIDE, YOU BECOME A WITCH AGAIN. ¨,~:*@@##@
#@@#@*:~,¨ SHAPES IN THE DIRT BECOME RUNES. ¨,~:*@#@@#
#@@#@*:~,¨ PAWPRINTS BECOME HIDDEN FAMILIES. YOU ¨,~:*@#@@#
#@@#@*:~,¨ ADJUST YOUR COURSE. ¨,~:*@#@@#
#@@#@*:~,¨ ¨,~:*@#@@#
#*~¨¨¨¨¨¨¨ THE ERMINES MAKE FINE MEATS. ONE CALL ¨¨¨¨¨¨¨~*#
#@@#@*:~,¨ AND THEY WOULD COME WILLINGLY. BACK IN ¨,~:*@#@@#
###@@*:~,¨ THE DOME, WHAT THEY GIVE YOU FOR ¨,~:*@@###
#*~¨¨¨¨¨¨¨ EATING... IT'S NOT RIGHT. IT'S NOTHING ¨¨¨¨¨¨¨~*#
#@@#@*:~,¨ YOU CAN FEED ON, NOT REALLY. ¨,~:*@#@@#
#@@#@*:~,¨ ¨,~:*@#@@#
#@@#@*:~,¨ BUT IT'S LIKELY YOU'RE STILL UNDER ¨,~:*@#@@#
@@@#@*:~,¨ OBSERVATION. SOUTH IS A WEIRD DIRECTION ¨,~:*@#@@@
#@@*:,¨¨¨¨ AND SO YOU PROBABLY WARRANT SOME ¨¨¨¨,:*@@#
#@@#@*:~,¨ ATTENTION. INTERACTING WITH THE ¨,~:*@#@@#
@#*:::,,,¨ WILDLIFE IS OUT OF THE PICTURE. ¨,,,:::*#@
@@@#@*:~,¨ ¨,~:*@#@@@
@@:~,¨¨¨¨¨ YOU ADJUST YOUR COURSE. ¨¨¨¨¨,~:@@
#@::~~¨¨¨¨ ¨¨¨¨~~::@#
#*~,¨¨¨¨¨¨ ¨¨¨¨¨¨,~*#
#@@#@*:~,¨ ¨,~:*@#@@#
#@@#@*:~,¨ ¨,~:*@#@@#
@#***~,¨¨¨ ¨¨¨,~***#@
#@:,¨¨¨¨¨¨ ¨¨¨¨¨¨,:@#