.^«/†§#@@# #@@#§†/«^.
..^«/†§#@@ @@#§†/«^..
...^«/†§#@ @#§†/«^...
..^«/†§#@@ @@#§†/«^..
.^«/†§#@@# #@@#§†/«^.
..^«/†§#@@ TELL THEM YOU NEED TO TAKE A CALL, AND @@#§†/«^..
...^«/†§#@ GO SOUTH. SNEAK BETWEEN THE HOUSES, @#§†/«^...
..^«/†§#@@ GETTING SMALLER AS YOU GO. @@#§†/«^..
.^«/†§#@@# CROSS THE TRAIN TRACKS... #@@#§†/«^.
..^«/†§#@@ EXIT THE WESTERN INDUSTRIAL DOME. @@#§†/«^..
...^«/†§#@ @#§†/«^...
..^«/†§#@@ AS YOU PUSH THROUGH THE THICKER SNOW @@#§†/«^..
.^«/†§#@@# OUTSIDE, YOU BECOME A WITCH AGAIN. #@@#§†/«^.
..^«/†§#@@ SHAPES IN THE DIRT BECOME RUNES. @@#§†/«^..
...^«/†§#@ PAWPRINTS BECOME HIDDEN FAMILIES. YOU @#§†/«^...
..^«/†§#@@ ADJUST YOUR COURSE. @@#§†/«^..
.^«/†§#@@# #@@#§†/«^.
..^«/†§#@@ THE ERMINES MAKE FINE MEATS. ONE CALL @@#§†/«^..
...^«/†§#@ AND THEY WOULD COME WILLINGLY. BACK IN @#§†/«^...
..^«/†§#@@ THE DOME, WHAT THEY GIVE YOU FOR @@#§†/«^..
.^«/†§#@@# EATING... IT'S NOT RIGHT. IT'S NOTHING #@@#§†/«^.
..^«/†§#@@ YOU CAN FEED ON, NOT REALLY. @@#§†/«^..
...^«/†§#@ @#§†/«^...
..^«/†§#@@ BUT IT'S LIKELY YOU'RE STILL UNDER @@#§†/«^..
.^«/†§#@@# OBSERVATION. SOUTH IS A WEIRD DIRECTION #@@#§†/«^.
..^«/†§#@@ AND SO YOU PROBABLY WARRANT SOME @@#§†/«^..
...^«/†§#@ ATTENTION. INTERACTING WITH THE @#§†/«^...
..^«/†§#@@ WILDLIFE IS OUT OF THE PICTURE. @@#§†/«^..
.^«/†§#@@# #@@#§†/«^.
..^«/†§#@@ YOU ADJUST YOUR COURSE. @@#§†/«^..
...^«/†§#@ @#§†/«^...
..^«/†§#@@ @@#§†/«^..
.^«/†§#@@# #@@#§†/«^.
..^«/†§#@@ @@#§†/«^..
...^«/†§#@ @#§†/«^...
..^«/†§#@@ @@#§†/«^..