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¨:=:^$£@@# For Storing Music On. Also Data But #@@£$^:=:¨
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¨:=:^$£@@# #@@£$^:=:¨
¨:=:^$£@@@ @@@£$^:=:¨
¨:=:^£@@## :::::::: Types Of Tape :::::::: ##@@£^:=:¨
¨:=:^$£@@# #@@£$^:=:¨
¨¨¨¨:=^$£@ Class I - "Bad" Iron @£$^=:¨¨¨¨
¨¨¨¨:::$@@ Class Ii - Good Chromium @@$:::¨¨¨¨
¨:=:^$£@@# Class Iii - Bad Iron Part Two #@@£$^:=:¨
¨:=:^$££@@ Class Iv - Dangerous Metals @@££$^:=:¨
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¨:=:^$£@## Rumors Exist About A Secret Class V Tape ##@£$^:=:¨
¨:=:^$£@@# That Is Actually Useful. #@@£$^:=:¨
¨:=:^$£@@# #@@£$^:=:¨
¨:=:^$£@@# :: Bias :: #@@£$^:=:¨
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¨:=:^$£@@# Class I Uses One Hundred And Twenty #@@£$^:=:¨
¨:=:^$£@@@ Micro-Something While The Others All @@@£$^:=:¨
¨:=:^$£@@# Use Seventy Of The Same Unit. #@@£$^:=:¨
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¨:=:^$£@@@ Class Iv Is Apparently Too Strong To @@@£$^:=:¨
¨:=^$£@@## Be Used On Class I Players. It Will ##@@£$^=:¨
¨¨¨¨¨::$$@ Sound Too Lound And It Cannot Be @$$::¨¨¨¨¨
¨:=:^$@@## Completely Erased. This Is Very Well. ##@@$^:=:¨
¨:=:^$£@@# Maybe Some Wonderful Blending Effects #@@£$^:=:¨
¨:=:^$£@@@ Could Be Achieved? @@@£$^:=:¨
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¨:=:^$£@@@ They Also Gnaw At The Tape Heads A Bit @@@£$^:=:¨
¨:=:^$£@@@ Better Than Earlier Tape Types. @@@£$^:=:¨
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¨:=:^£@@## Good Tapes Are Decent And Have A Good ##@@£^:=:¨
¨:=:^$$£@@ High Frequency Presence, Bad Tapes Are @@£$$^:=:¨
¨:=:^$£@@# Lofi If Not Outright Bad. Idk, I Kinda #@@£$^:=:¨
¨:=:^$£££@ Like It. @£££$^:=:¨
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¨:=:^$£@@@ Bias Loss: If You Forget The Bias Who @@@£$^:=:¨
¨:=:^$£@@# Knows Whats Even On There Anymore #@@£$^:=:¨
¨:=:^$£@@@ @@@£$^:=:¨
¨¨¨¨::^$££ Flutter: Kinda Quick Pitch Variations. ££$^::¨¨¨¨
¨:=:^£@@## Beautiful, Wonderful, Extraordinary. ##@@£^:=:¨
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¨:=:^$£@## Seconds Long. What Up. Both Of These ##@£$^:=:¨
¨:=:^$£@@# Increase When Tape Speed Decreases. #@@£$^:=:¨
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¨:==:::$@@ Print through: Tapes Rub Sound On Each @@$:::==:¨
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