tell them you need to  take  a call, and 
 go  south.  sneak  between  the  houses, 
 getting     smaller    as    you     go. 
         cross the train tracks...        
     exit the western industrial dome.    
                                          
 as  you  push  through  the thicker snow 
 outside,  you  become  a  witch   again. 
 shapes   in   the  dirt   become  runes. 
  pawprints become hidden families. you   
            adjust your course.           
                                          
 the ermines make  fine meats.  one  call 
 and they would come willingly.  back  in 
 the  dome,  what   they  give   you  for 
 eating... it's  not right. it's  nothing 
 you    can   feed    on,   not   really. 
                                          
 but  it's  likely  you're  still   under 
 observation. south  is a weird direction 
 and   so   you  probably  warrant   some 
     attention. interacting with the      
 wildlife   is   out   of   the  picture. 
                                          
          you adjust your course.