,:~;%*@@@@ @@@@*%;~:,
,,,,,~%**@ @**%~,,,,,
,:~;%*@### ###@*%;~:,
,:~;%%%*@@ @@*%%%;~:,
,:~;%*@@@# #@@@*%;~:,
,:~;%*@### train dream ###@*%;~:,
,:~;%*@@@# ######,,,,:~::,,##################### #@@@*%;~:,
,:~;%***@# ;;; #@***%;~:,
,,,,:~;%*@ ~ @*%;~:,,,,
,:~;%*@@## ~ ##@@*%;~:,
,,,,:~%@@@ @@@%~:,,,,
,:~;%*@@## (situation) ##@@*%;~:,
,:~;%*@@## ##@@*%;~:,
,,,::~;*@@ you find yourself in a rift - a @@*;~::,,,
,:~;%@@### clearing, narrow but immeasurably long. ###@@%;~:,
,,,,,:~%@# to your sides are walls made of trees, #@%~:,,,,,
,:~%*@@### thick and ready to swallow you. the sun ###@@*%~:,
,:~;%*@@@@ is nowhere to be seen, but nontheless @@@@*%;~:,
,:~;%*@### it is very bright - the air feels light ###@*%;~:,
,:::;%%*@# blue, almost white. #@*%%;:::,
,,,:;%***@ @***%;:,,,
,,:~;%%@@@ along the span of the clearing lay two @@@%%;~:,,
,,,,,:;%@@ parallel silvery lines, dark hard @@%;:,,,,,
,,,,~;*@@@ metal. somehow you can see how heavy @@@*;~,,,,
,:~;%*@@## they are. ##@@*%;~:,
,,,:;%*@@@ @@@*%;:,,,
,,,,~~;;%@ they emit a high pitched whine... @%;;~~,,,,
,:~;%*@@## ##@@*%;~:,
,,,~;;%%@@ ~ @@%%;;~,,,
,:~;%*@@## ,,%,, ##@@*%;~:,
,:~;%*@@## ~ ##@@*%;~:,
,,,,,,:;*@ @*;:,,,,,,
,~;%*@@### (situation) ###@@*%;~,
,:~;%*@@## ##@@*%;~:,
,:~;%*@@## youre at the train station, on a ##@@*%;~:,
,:~;%*@### catwalk above the rails. your train is ###@*%;~:,
,:~;;;*@@@ late, or you are late to the train. @@@*;;;~:,
,:~;%*@@## it's a summer afternoon and the station ##@@*%;~:,
,:~;%*@@## is busy, full of relaxed confidence. ##@@*%;~:,
,:~;%*@@@# #@@@*%;~:,
,:~;%*@@## you're in high spirits, although a bit ##@@*%;~:,
,,,,:~;%@@ stressed about the time, while moving @@%;~:,,,,
,,,,,:;%@# up the stairs to your platform. the #@%;:,,,,,
,,,:~%%@@@ station is in several levels, all @@@%%~:,,,
,:~;%*@@## placed within eachother by some ##@@*%;~:,
,:~;%%%%@# intelligent designer, and full of #@%%%%;~:,
,:~;%%%%%@ stairs, elevators, shortcuts, @%%%%%;~:,
,:~;%*@@## bazaars... you sight your train through ##@@*%;~:,
,:~;%***@# some glass windows. it's... not where #@***%;~:,
,,,,,::;*@ it's supposed to be? @*;::,,,,,
,:~;%*@@@# #@@@*%;~:,
,:~;%*@@## ~ ##@@*%;~:,
,:~;%*@@## ::*:: ##@@*%;~:,
:~;%*@@### ~ ###@@*%;~:
,:~;%**@@@ @@@**%;~:,
,,,,,,~%@@ (situation) @@%~,,,,,,
,:~;%*@@@# #@@@*%;~:,
,:~;%*@@## you're finally entering the city. while ##@@*%;~:,
,,,,::;*@@ it is indeed a very high speed train @@*;::,,,,
,:~;%%%**@ you're traveling in, the journey has @**%%%;~:,
,,,~;%%%*@ been long. but it's about to end! @*%%%;~,,,
,:~;%*@@## ##@@*%;~:,
,:~;%*@@## society is growing denser around you, ##@@*%;~:,
,,,,,:;%@# through the windows you see first small #@%;:,,,,,
,,,,~;;;*@ shacks, built of metal and stone, then @*;;;~,,,,
,,,,~;%@@@ proper houses with mortar to keep them @@@%;~,,,,
,:~;%*@@@@ together... who in turn make way for @@@@*%;~:,
,,,,,~~;*@ the industrial buildings, the urban @*;~~,,,,,
,:~;%*@@## maze, protective walls, jungle ##@@*%;~:,
,:~;%*@@## network... ##@@*%;~:,
,:~;%*@@## ##@@*%;~:,
,:~;%*@@@@ the tracks leave the ground, which is @@@@*%;~:,
,:~;%*@@## needed for other purposes. you are ##@@*%;~:,
,:~;%*@@## carried gently, curving upwards until ##@@*%;~:,
,:~;;;%@@@ you're moving upward along the wall of @@@%;;;~:,
,:~;%*@@## a building. it's made of slabby stone, ##@@*%;~:,
,,,,,~%%%@ with great glassless window holes @%%%~,,,,,
,:~;%*@### looking out the way you came. it is ###@*%;~:,
,:~;%*@### pitch black inside. ###@*%;~:,
,:~;%*@@## ##@@*%;~:,
,:~;;;*@@@ @@@*;;;~:,
,,,,,:;%@# #@%;:,,,,,
,,,,::;%@@ @@%;::,,,,
,,,,,,:;*@ @*;:,,,,,,