tell them you  need to take a call,  and 
 go  south.  sneak  between  the  houses, 
 getting     smaller    as    you     go. 
        cross the train tracks...         
     exit the western industrial dome.    
                                          
 as you  push  through the  thicker  snow 
 outside,  you  become   a  witch  again. 
 shapes  in  the   dirt   become   runes. 
   pawprints become hidden families. you  
            adjust your course.           
                                          
 the ermines  make  fine meats. one  call 
 and  they would come willingly.  back in 
 the  dome,  what   they   give  you  for 
 eating...  it's not right. it's  nothing 
 you    can   feed   on,    not   really. 
                                          
 but  it's  likely  you're   still  under 
 observation. south  is a weird direction 
 and  so   you  probably   warrant   some 
      attention. interacting with the     
 wildlife   is  out   of   the   picture. 
                                          
         you adjust your course.