tell them you  need to take a  call, and 
 go  south.  sneak  between  the  houses, 
 getting    smaller     as    you     go. 
        cross the train tracks...         
     exit the western industrial dome.    
                                          
 as  you push  through the  thicker  snow 
 outside,  you  become  a  witch   again. 
 shapes   in   the  dirt  become   runes. 
   pawprints become hidden families. you  
           adjust your course.            
                                          
 the ermines make  fine  meats.  one call 
 and they would come  willingly. back  in 
 the  dome,  what   they   give  you  for 
 eating...  it's not right. it's  nothing 
 you   can   feed    on,   not    really. 
                                          
 but   it's  likely  you're  still  under 
 observation.  south is a weird direction 
 and  so  you   probably   warrant   some 
      attention. interacting with the     
 wildlife   is   out   of  the   picture. 
                                          
         you adjust your course.