@=\\:¨¨¨¨¨ ¨¨¨¨¨:\\=@
#@\~::¨¨¨¨ ¨¨¨¨::~\@#
###@@=\~:¨ ¨:~\=@@###
####@=\~:¨ ¨:~\=@####
###@@=\~:¨ ¨:~\=@@###
#@=\~¨¨¨¨¨ ¨¨¨¨¨~\=@#
###@@=\~:¨ SP3ED HOL3 ¨:~\=@@###
####@=\~:¨ \\\\\¨\\\\ ¨:~\=@####
@=~:¨¨¨¨¨¨ ¨¨¨¨¨¨:~=@
###@@=\~:¨ TURN YOUR W4LKMAN L1K3 4 TURTL3. TH3RE ¨:~\=@@###
@=\::¨¨¨¨¨ M1GHT B3 SOM3TH1NG TH3RE TH4T LOOKS ¨¨¨¨¨::\=@
###@@=\~:¨ L1K3 4 SCR3W HOL3 BUT 1T COULD B3 4 ¨:~\=@@###
###@@=\~:¨ SP3ED HOLE. ¨:~\=@@###
@=\~:¨¨¨¨¨ TH3 RUL3 1S 1F YOU C4N'T G3T 4 ¨¨¨¨¨:~\=@
@@@@@=\~:¨ R34SONABLY SM4LL SCR3WDR1VER 1N TH3RE, ¨:~\=@@@@@
###@@=\~:¨ 1T'S NOT 4 SCR3W HOL3. ¨:~\=@@###
#@=\~::¨¨¨ ¨¨¨::~\=@#
@=~¨¨¨¨¨¨¨ @ US4G3 @ ¨¨¨¨¨¨¨~=@
###@@=\~:¨ ¨:~\=@@###
###@@=\~:¨ US3 TH3 SP3ED HOL3 L1K3 4 SCR3W HOL3 ¨:~\=@@###
#@=\\:¨¨¨¨ BUT W1TH 4 T1NI3R SCR3WDR1VER ¨¨¨¨:\\=@#
###@@=\~:¨ ¨:~\=@@###
###@@=\~:¨ # TH1S # ¨:~\=@@###
#@\::¨¨¨¨¨ # 4DJUSTS # ¨¨¨¨¨::\@#
###@@=\~:¨ # TH3 # ¨:~\=@@###
####@=\~:¨ ¨@ P1TCH @¨ ¨:~\=@####
##@=~:¨¨¨¨ ¨¨¨¨:~=@##
@@==\\~¨¨¨ SOM3 C4SS3TTE PL4Y3RS H4V3 SP3ED SCR3WS ¨¨¨~\\==@@
###@@=\~:¨ BUT NO HOL3S FOR TH3M. TO G3T TO THOS3 ¨:~\=@@###
###@@=\~:¨ SCR3WS YOU N3ED TO D1SS4S3MBLE TH3 ¨:~\=@@###
###@@=\~:¨ WHOL3 TH1NG. COULD B3 WORTH 1T ¨:~\=@@###
#@@@\::¨¨¨ ¨¨¨::\@@@#
###@@=\~:¨ ¨:~\=@@###
#@@@@=\~:¨ ¨:~\=@@@@#
###@@=\~:¨ ¨:~\=@@###
#@@@=~~~:¨ ¨:~~~=@@@#