tell them  you need  to take a call, and 
 go  south.  sneak  between  the  houses, 
 getting     smaller    as    you     go. 
        cross the train tracks...         
     exit the western industrial dome.    
                                          
 as  you  push  through  the thicker snow 
 outside,  you   become  a  witch  again. 
 shapes   in  the   dirt   become  runes. 
   pawprints become hidden families. you  
            adjust your course.           
                                          
 the  ermines make fine  meats.  one call 
 and they  would come willingly. back  in 
 the  dome,  what  they   give  you   for 
 eating... it's not right.  it's  nothing 
 you   can   feed    on,    not   really. 
                                          
 but  it's  likely   you're  still  under 
 observation. south is a weird  direction 
 and   so   you  probably   warrant  some 
      attention. interacting with the     
 wildlife   is   out   of  the   picture. 
                                          
         you adjust your course.