tell them you need to  take a  call, and 
 go  south.  sneak  between  the  houses, 
 getting     smaller    as     you    go. 
         cross the train tracks...        
    exit the western industrial dome.     
                                          
 as  you push  through  the thicker  snow 
 outside,  you   become  a  witch  again. 
 shapes  in   the   dirt   become  runes. 
  pawprints become hidden families. you   
            adjust your course.           
                                          
 the  ermines  make fine meats.  one call 
 and they  would come willingly.  back in 
 the  dome,  what  they  give   you   for 
 eating... it's  not  right. it's nothing 
 you   can   feed    on,   not    really. 
                                          
 but  it's  likely   you're  still  under 
 observation.  south is a weird direction 
 and  so   you  probably   warrant   some 
     attention. interacting with the      
 wildlife   is   out  of   the   picture. 
                                          
         you adjust your course.