tell them you need  to take a  call, and 
 go  south.  sneak  between  the  houses, 
 getting    smaller     as     you    go. 
        cross the train tracks...         
     exit the western industrial dome.    
                                          
 as you  push  through the  thicker  snow 
 outside,  you  become  a  witch   again. 
 shapes  in  the   dirt   become   runes. 
  pawprints become hidden families. you   
            adjust your course.           
                                          
 the ermines make  fine  meats.  one call 
 and  they  would come willingly. back in 
 the  dome,  what  they  give   you   for 
 eating...  it's  not right. it's nothing 
 you   can   feed    on,   not    really. 
                                          
 but  it's  likely  you're  still   under 
 observation. south  is a weird direction 
 and   so  you   probably   warrant  some 
     attention. interacting with the      
 wildlife  is   out   of   the   picture. 
                                          
         you adjust your course.