¨¨¨¨:~\†%@ @%†\~:¨¨¨¨
¨¨¨:~\†%@# #@%†\~:¨¨¨
¨¨:~\†%@## ##@%†\~:¨¨
¨:~\†%@### ###@%†\~:¨
¨¨:~\†%@## ##@%†\~:¨¨
¨¨¨:~\†%@# TELL THEM YOU NEED TO TAKE A CALL, AND #@%†\~:¨¨¨
¨¨¨¨:~\†%@ GO SOUTH. SNEAK BETWEEN THE HOUSES, @%†\~:¨¨¨¨
¨¨¨¨¨:~\†% GETTING SMALLER AS YOU GO. %†\~:¨¨¨¨¨
¨¨¨¨¨¨:~\† CROSS THE TRAIN TRACKS... †\~:¨¨¨¨¨¨
¨¨¨¨¨¨¨:~\ EXIT THE WESTERN INDUSTRIAL DOME. \~:¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨:~ ~:¨¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨¨: AS YOU PUSH THROUGH THE THICKER SNOW :¨¨¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨¨¨ OUTSIDE, YOU BECOME A WITCH AGAIN. ¨¨¨¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨¨¨ SHAPES IN THE DIRT BECOME RUNES. ¨¨¨¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨¨¨ PAWPRINTS BECOME HIDDEN FAMILIES. YOU ¨¨¨¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨¨: ADJUST YOUR COURSE. :¨¨¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨:~ ~:¨¨¨¨¨¨¨¨
¨¨¨¨¨¨¨:~\ THE ERMINES MAKE FINE MEATS. ONE CALL \~:¨¨¨¨¨¨¨
¨¨¨¨¨¨:~\† AND THEY WOULD COME WILLINGLY. BACK IN †\~:¨¨¨¨¨¨
¨¨¨¨¨:~\†% THE DOME, WHAT THEY GIVE YOU FOR %†\~:¨¨¨¨¨
¨¨¨¨:~\†%@ EATING... IT'S NOT RIGHT. IT'S NOTHING @%†\~:¨¨¨¨
¨¨¨:~\†%@# YOU CAN FEED ON, NOT REALLY. #@%†\~:¨¨¨
¨¨:~\†%@## ##@%†\~:¨¨
¨:~\†%@### BUT IT'S LIKELY YOU'RE STILL UNDER ###@%†\~:¨
¨¨:~\†%@## OBSERVATION. SOUTH IS A WEIRD DIRECTION ##@%†\~:¨¨
¨¨¨:~\†%@# AND SO YOU PROBABLY WARRANT SOME #@%†\~:¨¨¨
¨¨¨¨:~\†%@ ATTENTION. INTERACTING WITH THE @%†\~:¨¨¨¨
¨¨¨¨¨:~\†% WILDLIFE IS OUT OF THE PICTURE. %†\~:¨¨¨¨¨
¨¨¨¨¨¨:~\† †\~:¨¨¨¨¨¨
¨¨¨¨¨¨¨:~\ YOU ADJUST YOUR COURSE. \~:¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨:~ ~:¨¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨¨: :¨¨¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨¨: :¨¨¨¨¨¨¨¨¨