¨¨@¨¨@@@¨¨ @@@@¨¨@¨¨@
¨@@¨@¨@@¨¨ @@@@¨@@¨@@
¨¨@¨@¨¨@¨¨ ¨@@@¨¨@¨¨@
¨@@¨@¨@@¨¨ ¨¨@@¨@@¨@@
¨¨@¨@¨¨@¨@ ¨@¨@¨¨@¨¨@
¨@@¨@¨@@¨¨ delay delay d¨la# @ §a¨ - ¨# = - ¨@¨@¨@@¨@@
¨¨@¨@¨¨@¨@ ¨@¨@¨¨@¨¨@
¨@@¨@¨@@¨¨ ¨@¨@¨@@¨@@
¨¨@¨@¨¨@¨@ ¨@¨@¨¨@¨¨@
¨@@¨@¨@@¨¨ ¨@¨@¨@@¨@@
¨¨@¨@¨¨@¨@ "delay" means repetiton or likewise, ¨@¨@¨¨@¨¨@
¨@@¨@¨@@¨¨ but it's mainly useless without ¨@¨@¨@@¨@@
¨¨@¨@¨¨@¨@ feedback, ¨@¨@¨¨@¨¨@
¨@@¨@¨@@¨¨ to allow the delay to eat of it's own ¨@¨@¨@@¨@@
¨¨@¨@¨¨@¨@ tail, like one of those eaty serpents. ¨@¨@¨¨@¨¨@
¨@@¨@¨@@¨¨ thus: it's the serpent effect! ¨@¨@¨@@¨@@
¨¨@¨@¨¨@¨@ ¨@¨@¨¨@¨¨@
¨@@¨@¨@@¨¨ it's to be revered as a creator of ¨@¨@¨@@¨@@
¨¨@¨@¨¨@¨@ ambience and of space, if you treat it ¨@¨@¨¨@¨¨@
¨@@¨@¨@@¨¨ right. a somewhat more solid and ¨@¨@¨@@¨@@
¨¨@¨@¨¨@¨@ slippery sibling of reverb. ¨@¨@¨¨@¨¨@
¨@@¨@¨@@¨¨ ¨@¨@¨@@¨@@
¨¨@¨@¨¨@¨@ ¨@¨@¨¨@¨¨@
¨@@¨@¨@@¨¨ ¨@¨@¨@@¨@@
¨¨@¨@¨¨@¨@ ¨@¨@¨¨@¨¨@
¨@@¨@¨@@¨¨ ¨@¨@¨@@¨@@