tell  them you need to  take a call, and 
 go  south.  sneak  between  the  houses, 
 getting    smaller     as    you     go. 
         cross the train tracks...        
    exit the western industrial dome.     
                                          
 as  you push  through  the  thicker snow 
 outside,  you  become   a  witch  again. 
 shapes  in   the   dirt  become   runes. 
   pawprints become hidden families. you  
            adjust your course.           
                                          
 the  ermines  make fine meats.  one call 
 and they would  come willingly. back  in 
 the  dome,  what   they  give   you  for 
 eating... it's not right.  it's  nothing 
 you   can   feed   on,    not    really. 
                                          
 but   it's  likely  you're  still  under 
 observation. south  is a weird direction 
 and  so  you   probably   warrant   some 
      attention. interacting with the     
 wildlife   is  out   of   the   picture. 
                                          
         you adjust your course.