.,=^*$&¶## ##¶&$*^=,.
..,=^*$&¶# #¶&$*^=,..
...,=^*$&¶ ¶&$*^=,...
....,=^*$& &$*^=,....
.....,=^*$ $*^=,.....
......,=^* tell them you need to take a call, and *^=,......
.......,=^ go south. sneak between the houses, ^=,.......
........,= getting smaller as you go. =,........
........., cross the train tracks... ,.........
.......... exit the western industrial dome. ..........
.......... ..........
.......... as you push through the thicker snow ..........
........., outside, you become a witch again. ,.........
........,= shapes in the dirt become runes. =,........
.......,=^ pawprints become hidden families. you ^=,.......
......,=^* adjust your course. *^=,......
.....,=^*$ $*^=,.....
....,=^*$& the ermines make fine meats. one call &$*^=,....
...,=^*$&¶ and they would come willingly. back in ¶&$*^=,...
..,=^*$&¶# the dome, what they give you for #¶&$*^=,..
.,=^*$&¶## eating... it's not right. it's nothing ##¶&$*^=,.
..,=^*$&¶# you can feed on, not really. #¶&$*^=,..
...,=^*$&¶ ¶&$*^=,...
....,=^*$& but it's likely you're still under &$*^=,....
.....,=^*$ observation. south is a weird direction $*^=,.....
......,=^* and so you probably warrant some *^=,......
.......,=^ attention. interacting with the ^=,.......
........,= wildlife is out of the picture. =,........
........., ,.........
.......... you adjust your course. ..........
.......... ..........
.......... ..........
........., ,.........
........,= =,........
.......,=^ ^=,.......
......,=^* *^=,......