,.==*$@£## ##£@$*==.,
,.==*$@£## ##£@$*==.,
,,,,.=*$££ ££$*=.,,,,
,,,,,==*$@ @$*==,,,,,
,.==*$@£## ##£@$*==.,
,.==*$@£## *$ *$* $* ##£@$*==.,
,.==*$@£## *$*$$==, ,==*$$*$* ##£@$*==.,
,,,,,.==$@ *$ *$ ... ,, magic ,, ... $* $* @$==.,,,,,
,.==*$@£## *$*$$==, ,==$$*$* ##£@$*==.,
,.==*$@£## *$ *$* $* ##£@$*==.,
,.==*$@£## ##£@$*==.,
,.==*$$@££ magic is about being unaccountable, ££@$$*==.,
,.==*$£### about removing the source of the action ###£$*==.,
,.==*$@@££ from yourself. it works by exploiting a ££@@$*==.,
,,,,,=*$@£ kind of gravity, called the £@$*=,,,,,
,.==*$@£## arrow of time. ##£@$*==.,
,,,,.=*$@@ @@$*=.,,,,
,,,,,=**$@ things in this universe always seek the @$**=,,,,,
,.==*$@£## least energetic state. all potential is ##£@$*==.,
,.==*$@### gradually lost into lesser forms (such ###@$*==.,
,.==*$@### as heat). ###@$*==.,
,,,,,,,=*@ @*=,,,,,,,
,.==***$@£ magic then, is creating tunnels, £@$***==.,
,.==*$@@£# specific and intricate canals, for this #£@@$*==.,
,.==*$@£## to happen in a controlled manner. think ##£@$*==.,
,,,.===$££ of it as setting an elaborate trap for ££$===.,,,
,.==*$@£## entropy. ##£@$*==.,
,,,,===*@@ @@*===,,,,
,....=**@@ and then, when the circuit closes, the @@**=....,
,.==*$£### arrow is forced to do your bidding! ###£$*==.,
,.==*$@£## ##£@$*==.,
,.==*$@£## of course, you're also irreversably ##£@$*==.,
,.==*@£### draining time from the universe, but ###£@*==.,
,.==*$@£## yeah. ##£@$*==.,
,,,,...=*@ @*=...,,,,
,,,.===$££ ££$===.,,,
,.==*$@££# *$$ * * $$* #££@$*==.,
,.==$@£### ###£@$==.,
,,,,.==*@@ @@*==.,,,,
,.==*@£### the danger is a runaway spell - if the ###£@*==.,
,.==$@£### filament of your canal is too weak, or ###£@$==.,
,,,,.===$@ the potential is high enough to escape @$===.,,,,
,.==*$@£## any self-closing mechanisms - a breach. ##£@$*==.,
,.==*$@£## ##£@$*==.,
,.==*$@£## these are usually catastrophic. ##£@$*==.,
,==*$@£### although many are local, they stay ###£@$*==,
,,,,.==*$£ active until closed off by counter £$*==.,,,,
,.==*$@@@@ spells (hard to pull off) or there's no @@@@$*==.,
,,,,..==*@ more energy to fall through. @*==..,,,,
,.==*$@£## ##£@$*==.,
,.==*$@@@# in that case the outcome depends on the #@@@$*==.,
,.==*$@£## spell. small-scale breaches might not ##£@$*==.,
,.==*$@£## even be noticeable by the uninitiated; ##£@$*==.,
,.==*$@£## but a spell might also very well bring ##£@$*==.,
,.==*$@£££ about the heat death of the universe. £££@$*==.,
,.==*$@£## ##£@$*==.,
,.==*$@£## ##£@$*==.,
,.==*$£### *$* ###£$*==.,
,.==*$@££# #££@$*==.,
,.===**$@£ £@$**===.,
,,,,,,.=$£ well. it is what it is. a dying art.. £$=.,,,,,,
,,,===*@££ maybe for the best. ££@*===,,,
,.==*$@££# #££@$*==.,
,.==**$$@@ @@$$**==.,
,.==*$@### ###@$*==.,
,,,,..=*@£ £@*=..,,,,
,.==*$@£££ £££@$*==.,
,.==*$@£## ##£@$*==.,