.:=†%&@# #@#&&%†=:.
..:=†%&@ @#&&%†=:..
...:=†%& #&&%†=:...
..:=†%&@ @#&&%†=:..
.:=†%&@# #@#&&%†=:.
..:=†%&@ :: @#&&%†=:..
...:=†%& :&&: #&&%†=:...
..:=†%&@ :#&: @#&&%†=:..
.:=†%&@# :&&: #@#&&%†=:.
..:=†%&@ :: @#&&%†=:..
...:=†%& #&&%†=:...
..:=†%&@ @#&&%†=:..
.:=†%&@# ††† teenage engineering presents ††† #@#&&%†=:.
..:=†%&@ #&====== the pocket operators ====== @#&&%†=:..
...:=†%& ::: :::::: ::::::::: #&&%†=:...
..:=†%&@ @#&&%†=:..
.:=†%&@# they break easily #@#&&%†=:.
..:=†%&@ for example if you would be to put them @#&&%†=:..
...:=†%& in your pocket #&&%†=:...
..:=†%&@ @#&&%†=:..
.:=†%&@# .%@#@%. #@#&&%†=:.
..:=†%&@ here presented in an ascending fashion @#&&%†=:..
...:=†%& .%@#@%. #&&%†=:...
..:=†%&@ @#&&%†=:..
.:=†%&@# #@#&&%†=:.
..:=†%&@ && po twelve && @#&&%†=:..
...:=†%& (drum machine, see po twelve) #&&%†=:...
..:=†%&@ @#&&%†=:..
.:=†%&@# #@#&&%†=:.
..:=†%&@ && po fourteen && @#&&%†=:..
...:=†%& lame base synth i had and sold #&&%†=:...
..:=†%&@ @#&&%†=:..
.:=†%&@# #@#&&%†=:.
..:=†%&@ && po sixteen && @#&&%†=:..
...:=†%& (melody and stuff, see po sixteen) #&&%†=:...
..:=†%&@ @#&&%†=:..
.:=†%&@# #@#&&%†=:.
..:=†%&@ && po twenty && @#&&%†=:..
...:=†%& a chiptune-sounding blip blop machine #&&%†=:...
..:=†%&@ good for chords and stuff. never used it @#&&%†=:..
.:=†%&@# #@#&&%†=:.
..:=†%&@ @#&&%†=:..
...:=†%& && po twentyfour && #&&%†=:...
..:=†%&@ office rompler? for what reason? @#&&%†=:..
.:=†%&@# #@#&&%†=:.
..:=†%&@ @#&&%†=:..
...:=†%& && po twentyeight && #&&%†=:...
..:=†%&@ melody and stuff mark two @#&&%†=:..
.:=†%&@# (only melodies this time) #@#&&%†=:.
..:=†%&@ @#&&%†=:..
...:=†%& #&&%†=:...
..:=†%&@ && po thirtytwo && @#&&%†=:..
.:=†%&@# drum machine mark two #@#&&%†=:.
..:=†%&@ runs on some computer software to make @#&&%†=:..
...:=†%& your own drums and whatnot. but it is #&&%†=:...
..:=†%&@ expensive this one @#&&%†=:..
.:=†%&@# #@#&&%†=:.
..:=†%&@ @#&&%†=:..
...:=†%& #&&%†=:...
..:=†%&@ @#&&%†=:..
.:=†%&@# #@#&&%†=:.