¨¨¨:^*&@@@ @@@&*^:¨¨¨
¨:=^*&@@## ##@@&*^=:¨
¨¨¨¨¨:^*@@ @@*^:¨¨¨¨¨
¨:=^*&@@## ##@@&*^=:¨
¨:=^*&@@## ##@@&*^=:¨
¨:=^*&@@## train dream ##@@&*^=:¨
¨:=^**&@@# ######¨¨¨¨:=::¨¨##################### #@@&**^=:¨
¨:=^*&@@## ^^^ ##@@&*^=:¨
¨:=^*&@@@# = #@@@&*^=:¨
¨:=^*&@@## = ##@@&*^=:¨
¨¨¨¨¨=^&@@ @@&^=¨¨¨¨¨
¨:=^*&@### (situation) ###@&*^=:¨
¨:=^*&@### ###@&*^=:¨
¨¨¨¨¨:^&@@ you find yourself in a rift - a @@&^:¨¨¨¨¨
¨:=^*&@@## clearing, narrow but immeasurably long. ##@@&*^=:¨
:=^*&@@### to your sides are walls made of trees, ###@@&*^=:
¨:=^^**&@# thick and ready to swallow you. the sun #@&**^^=:¨
¨¨¨:^^*@@# is nowhere to be seen, but nontheless #@@*^^:¨¨¨
¨:=^*&@@## it is very bright - the air feels light ##@@&*^=:¨
¨¨¨¨¨=*&&@ blue, almost white. @&&*=¨¨¨¨¨
¨¨¨¨¨:=^&@ @&^=:¨¨¨¨¨
¨:=^*&&&@@ along the span of the clearing lay two @@&&&*^=:¨
¨¨¨¨:=*&@# parallel silvery lines, dark hard #@&*=:¨¨¨¨
¨:=^^^*&&@ metal. somehow you can see how heavy @&&*^^^=:¨
¨:=^*&@@## they are. ##@@&*^=:¨
¨¨¨:^^*&@@ @@&*^^:¨¨¨
¨:=^*&@@## they emit a high pitched whine... ##@@&*^=:¨
¨:=^*&@@## ##@@&*^=:¨
¨¨¨:===**@ = @**===:¨¨¨
¨:=^*&@@## ¨¨*¨¨ ##@@&*^=:¨
¨¨¨:===*@@ = @@*===:¨¨¨
¨:=^*&@@## ##@@&*^=:¨
¨:=^*&@### (situation) ###@&*^=:¨
¨:=^**&@@@ @@@&**^=:¨
¨:=^*@@### youre at the train station, on a ###@@*^=:¨
¨:=^*&@@@# catwalk above the rails. your train is #@@@&*^=:¨
¨¨¨¨¨:^&&@ late, or you are late to the train. @&&^:¨¨¨¨¨
¨:=^*&@@## it's a summer afternoon and the station ##@@&*^=:¨
¨:=^*&@@@@ is busy, full of relaxed confidence. @@@@&*^=:¨
¨¨¨¨¨¨:^&@ @&^:¨¨¨¨¨¨
¨¨¨¨¨¨:^&@ you're in high spirits, although a bit @&^:¨¨¨¨¨¨
¨¨¨¨¨¨:^*@ stressed about the time, while moving @*^:¨¨¨¨¨¨
¨:=^*&@@## up the stairs to your platform. the ##@@&*^=:¨
¨¨¨¨=*&@@# station is in several levels, all #@@&*=¨¨¨¨
¨:=^*&@@@@ placed within eachother by some @@@@&*^=:¨
¨:=^*&&@@@ intelligent designer, and full of @@@&&*^=:¨
¨:=^*&@@## stairs, elevators, shortcuts, ##@@&*^=:¨
¨:=^*&@@## bazaars... you sight your train through ##@@&*^=:¨
¨¨¨¨:=**@@ some glass windows. it's... not where @@**=:¨¨¨¨
¨:=^*&@@## it's supposed to be? ##@@&*^=:¨
¨:=^*&@@## ##@@&*^=:¨
¨¨¨¨:^*@@@ = @@@*^:¨¨¨¨
¨:=^*&@@## ::&:: ##@@&*^=:¨
¨:=^*&@@## = ##@@&*^=:¨
¨:=^*&@@## ##@@&*^=:¨
¨:=^*&@### (situation) ###@&*^=:¨
¨:=^*&@@@@ @@@@&*^=:¨
¨:=^*&@### you're finally entering the city. while ###@&*^=:¨
¨:=^*&@@## it is indeed a very high speed train ##@@&*^=:¨
¨¨¨¨=^**&@ you're traveling in, the journey has @&**^=¨¨¨¨
¨:=^*&@@## been long. but it's about to end! ##@@&*^=:¨
¨:=^*&@@@# #@@@&*^=:¨
¨:=^*&&&@@ society is growing denser around you, @@&&&*^=:¨
¨:=^*&@### through the windows you see first small ###@&*^=:¨
¨¨¨¨¨=^*&@ shacks, built of metal and stone, then @&*^=¨¨¨¨¨
¨:=^*&@### proper houses with mortar to keep them ###@&*^=:¨
¨¨¨¨::=^&@ together... who in turn make way for @&^=::¨¨¨¨
¨:=^^**&@# the industrial buildings, the urban #@&**^^=:¨
¨¨¨¨¨¨=^*@ maze, protective walls, jungle @*^=¨¨¨¨¨¨
¨:=*&@@### network... ###@@&*=:¨
¨:=^*&@@## ##@@&*^=:¨
¨¨¨¨¨=*@@# the tracks leave the ground, which is #@@*=¨¨¨¨¨
¨:=^*&@@## needed for other purposes. you are ##@@&*^=:¨
¨¨¨¨:^***@ carried gently, curving upwards until @***^:¨¨¨¨
¨¨¨¨¨:==*@ you're moving upward along the wall of @*==:¨¨¨¨¨
¨:=^*&@@@@ a building. it's made of slabby stone, @@@@&*^=:¨
¨:=^*&@@## with great glassless window holes ##@@&*^=:¨
¨:=^*&@@## looking out the way you came. it is ##@@&*^=:¨
¨¨¨¨¨¨¨=*@ pitch black inside. @*=¨¨¨¨¨¨¨
¨:=^*&@@## ##@@&*^=:¨
¨:=^*&@@@@ @@@@&*^=:¨
¨:=^*&@@## ##@@&*^=:¨
¨¨¨¨¨¨:^*@ @*^:¨¨¨¨¨¨
¨:=^*&@@@# #@@@&*^=:¨