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¨¨&&¨&¨&¨& ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& train dream ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& ######¨¨¨¨-~--¨¨##################### ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& \\\ ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& ~ ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& ~ ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& (situation) ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& you find yourself in a rift - a ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& clearing, narrow but immeasurably long. ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& to your sides are walls made of trees, ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& thick and ready to swallow you. the sun ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& is nowhere to be seen, but nontheless ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& it is very bright - the air feels light ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& blue, almost white. ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& along the span of the clearing lay two ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& parallel silvery lines, dark hard ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& metal. somehow you can see how heavy ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& they are. ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& they emit a high pitched whine... ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& ~ ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& ¨¨*¨¨ ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& ~ ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& (situation) ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& youre at the train station, on a ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& catwalk above the rails. your train is ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& late, or you are late to the train. ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& it's a summer afternoon and the station ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& is busy, full of relaxed confidence. ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& you're in high spirits, although a bit ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& stressed about the time, while moving ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& up the stairs to your platform. the ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& station is in several levels, all ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& placed within eachother by some ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& intelligent designer, and full of ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& stairs, elevators, shortcuts, ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& bazaars... you sight your train through ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& some glass windows. it's... not where ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& it's supposed to be? ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& ~ ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& --£-- ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& ~ ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& (situation) ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& you're finally entering the city. while ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& it is indeed a very high speed train ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& you're traveling in, the journey has ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& been long. but it's about to end! ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& society is growing denser around you, ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& through the windows you see first small ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& shacks, built of metal and stone, then ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& proper houses with mortar to keep them ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& together... who in turn make way for ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& the industrial buildings, the urban ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& maze, protective walls, jungle ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& network... ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& the tracks leave the ground, which is ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& needed for other purposes. you are ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& carried gently, curving upwards until ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& you're moving upward along the wall of ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& a building. it's made of slabby stone, ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& with great glassless window holes ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& looking out the way you came. it is ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& pitch black inside. ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& ¨&¨&¨&¨&¨&
¨&¨&¨&¨&¨& ¨&¨&¨&¨&¨&