##@&*=*~-¨ ¨-~*=*&@##
#@&*=*~-¨¨ ¨¨-~*=*&@#
@&*=*~-¨¨¨ ¨¨¨-~*=*&@
#@&*=*~-¨¨ ¨¨-~*=*&@#
##@&*=*~-¨ ¨-~*=*&@##
#@&*=*~-¨¨ TELL THEM YOU NEED TO TAKE A CALL, AND ¨¨-~*=*&@#
@&*=*~-¨¨¨ GO SOUTH. SNEAK BETWEEN THE HOUSES, ¨¨¨-~*=*&@
#@&*=*~-¨¨ GETTING SMALLER AS YOU GO. ¨¨-~*=*&@#
##@&*=*~-¨ CROSS THE TRAIN TRACKS... ¨-~*=*&@##
#@&*=*~-¨¨ EXIT THE WESTERN INDUSTRIAL DOME. ¨¨-~*=*&@#
@&*=*~-¨¨¨ ¨¨¨-~*=*&@
#@&*=*~-¨¨ AS YOU PUSH THROUGH THE THICKER SNOW ¨¨-~*=*&@#
##@&*=*~-¨ OUTSIDE, YOU BECOME A WITCH AGAIN. ¨-~*=*&@##
#@&*=*~-¨¨ SHAPES IN THE DIRT BECOME RUNES. ¨¨-~*=*&@#
@&*=*~-¨¨¨ PAWPRINTS BECOME HIDDEN FAMILIES. YOU ¨¨¨-~*=*&@
#@&*=*~-¨¨ ADJUST YOUR COURSE. ¨¨-~*=*&@#
##@&*=*~-¨ ¨-~*=*&@##
#@&*=*~-¨¨ THE ERMINES MAKE FINE MEATS. ONE CALL ¨¨-~*=*&@#
@&*=*~-¨¨¨ AND THEY WOULD COME WILLINGLY. BACK IN ¨¨¨-~*=*&@
#@&*=*~-¨¨ THE DOME, WHAT THEY GIVE YOU FOR ¨¨-~*=*&@#
##@&*=*~-¨ EATING... IT'S NOT RIGHT. IT'S NOTHING ¨-~*=*&@##
#@&*=*~-¨¨ YOU CAN FEED ON, NOT REALLY. ¨¨-~*=*&@#
@&*=*~-¨¨¨ ¨¨¨-~*=*&@
#@&*=*~-¨¨ BUT IT'S LIKELY YOU'RE STILL UNDER ¨¨-~*=*&@#
##@&*=*~-¨ OBSERVATION. SOUTH IS A WEIRD DIRECTION ¨-~*=*&@##
#@&*=*~-¨¨ AND SO YOU PROBABLY WARRANT SOME ¨¨-~*=*&@#
@&*=*~-¨¨¨ ATTENTION. INTERACTING WITH THE ¨¨¨-~*=*&@
#@&*=*~-¨¨ WILDLIFE IS OUT OF THE PICTURE. ¨¨-~*=*&@#
##@&*=*~-¨ ¨-~*=*&@##
#@&*=*~-¨¨ YOU ADJUST YOUR COURSE. ¨¨-~*=*&@#
@&*=*~-¨¨¨ ¨¨¨-~*=*&@
#@&*=*~-¨¨ ¨¨-~*=*&@#
##@&*=*~-¨ ¨-~*=*&@##
#@&*=*~-¨¨ ¨¨-~*=*&@#
@&*=*~-¨¨¨ ¨¨¨-~*=*&@
#@&*=*~-¨¨ ¨¨-~*=*&@#