tell  them you need to take  a call, and 
 go  south.  sneak  between  the  houses, 
 getting     smaller    as    you     go. 
         cross the train tracks...        
     exit the western industrial dome.    
                                          
 as you push  through  the  thicker  snow 
 outside,  you  become  a  witch   again. 
 shapes  in   the   dirt  become   runes. 
   pawprints become hidden families. you  
            adjust your course.           
                                          
 the ermines  make  fine  meats. one call 
 and they would come  willingly. back  in 
 the  dome,  what   they  give   you  for 
 eating...  it's  not right. it's nothing 
 you   can   feed   on,    not    really. 
                                          
 but  it's  likely  you're   still  under 
 observation.  south is a weird direction 
 and  so  you   probably   warrant   some 
      attention. interacting with the     
 wildlife   is   out   of   the  picture. 
                                          
         you adjust your course.