@%\~^¨¨¨¨¨ ¨¨¨¨¨^~\%@
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@¤@%\~^¨¨¨ ¨¨¨^~\%@¤@
#@¤@%\~^¨¨ ¨¨^~\%@¤@#
##@¤@%\~^¨ ¨^~\%@¤@##
#@¤@%\~^¨¨ TELL THEM YOU NEED TO TAKE A CALL, AND ¨¨^~\%@¤@#
@¤@%\~^¨¨¨ GO SOUTH. SNEAK BETWEEN THE HOUSES, ¨¨¨^~\%@¤@
¤@%\~^¨¨¨¨ GETTING SMALLER AS YOU GO. ¨¨¨¨^~\%@¤
@%\~^¨¨¨¨¨ CROSS THE TRAIN TRACKS... ¨¨¨¨¨^~\%@
%\~^¨¨¨¨¨¨ EXIT THE WESTERN INDUSTRIAL DOME. ¨¨¨¨¨¨^~\%
@%\~^¨¨¨¨¨ ¨¨¨¨¨^~\%@
¤@%\~^¨¨¨¨ AS YOU PUSH THROUGH THE THICKER SNOW ¨¨¨¨^~\%@¤
@¤@%\~^¨¨¨ OUTSIDE, YOU BECOME A WITCH AGAIN. ¨¨¨^~\%@¤@
#@¤@%\~^¨¨ SHAPES IN THE DIRT BECOME RUNES. ¨¨^~\%@¤@#
##@¤@%\~^¨ PAWPRINTS BECOME HIDDEN FAMILIES. YOU ¨^~\%@¤@##
#@¤@%\~^¨¨ ADJUST YOUR COURSE. ¨¨^~\%@¤@#
@¤@%\~^¨¨¨ ¨¨¨^~\%@¤@
¤@%\~^¨¨¨¨ THE ERMINES MAKE FINE MEATS. ONE CALL ¨¨¨¨^~\%@¤
@%\~^¨¨¨¨¨ AND THEY WOULD COME WILLINGLY. BACK IN ¨¨¨¨¨^~\%@
%\~^¨¨¨¨¨¨ THE DOME, WHAT THEY GIVE YOU FOR ¨¨¨¨¨¨^~\%
@%\~^¨¨¨¨¨ EATING... IT'S NOT RIGHT. IT'S NOTHING ¨¨¨¨¨^~\%@
¤@%\~^¨¨¨¨ YOU CAN FEED ON, NOT REALLY. ¨¨¨¨^~\%@¤
@¤@%\~^¨¨¨ ¨¨¨^~\%@¤@
#@¤@%\~^¨¨ BUT IT'S LIKELY YOU'RE STILL UNDER ¨¨^~\%@¤@#
##@¤@%\~^¨ OBSERVATION. SOUTH IS A WEIRD DIRECTION ¨^~\%@¤@##
#@¤@%\~^¨¨ AND SO YOU PROBABLY WARRANT SOME ¨¨^~\%@¤@#
@¤@%\~^¨¨¨ ATTENTION. INTERACTING WITH THE ¨¨¨^~\%@¤@
¤@%\~^¨¨¨¨ WILDLIFE IS OUT OF THE PICTURE. ¨¨¨¨^~\%@¤
@%\~^¨¨¨¨¨ ¨¨¨¨¨^~\%@
%\~^¨¨¨¨¨¨ YOU ADJUST YOUR COURSE. ¨¨¨¨¨¨^~\%
@%\~^¨¨¨¨¨ ¨¨¨¨¨^~\%@
¤@%\~^¨¨¨¨ ¨¨¨¨^~\%@¤
@¤@%\~^¨¨¨ ¨¨¨^~\%@¤@
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