¨^=/^*#@## ##@#*^/=^¨
¨^=/^*#@@@ @@@#*^/=^¨
¨¨¨¨¨¨=/^# #^/=¨¨¨¨¨¨
¨¨¨¨¨^/^*# #*^/^¨¨¨¨¨
¨¨^^^==/^# #^/==^^^¨¨
¨¨¨¨¨==^*# TELL THEM YOU NEED TO TAKE A CALL, AND #*^==¨¨¨¨¨
¨^=/^*#@## GO SOUTH. SNEAK BETWEEN THE HOUSES, ##@#*^/=^¨
¨^===^^#@@ GETTING SMALLER AS YOU GO. @@#^^===^¨
¨^=/^*#@## CROSS THE TRAIN TRACKS... ##@#*^/=^¨
¨¨¨¨¨^//*# EXIT THE WESTERN INDUSTRIAL DOME. #*//^¨¨¨¨¨
¨¨^^///*#@ @#*///^^¨¨
¨^=/^*#@@# AS YOU PUSH THROUGH THE THICKER SNOW #@@#*^/=^¨
¨¨¨^==^*## OUTSIDE, YOU BECOME A WITCH AGAIN. ##*^==^¨¨¨
¨^=/^^^##@ SHAPES IN THE DIRT BECOME RUNES. @##^^^/=^¨
¨¨¨=/^***@ PAWPRINTS BECOME HIDDEN FAMILIES. YOU @***^/=¨¨¨
¨^=/^*#@@@ ADJUST YOUR COURSE. @@@#*^/=^¨
¨¨¨¨=//^*# #*^//=¨¨¨¨
¨¨¨¨¨^=^*@ THE ERMINES MAKE FINE MEATS. ONE CALL @*^=^¨¨¨¨¨
¨¨¨¨¨=^*#@ AND THEY WOULD COME WILLINGLY. BACK IN @#*^=¨¨¨¨¨
¨^=/^*#@@@ THE DOME, WHAT THEY GIVE YOU FOR @@@#*^/=^¨
¨^=/^*#@@# EATING... IT'S NOT RIGHT. IT'S NOTHING #@@#*^/=^¨
¨¨¨¨^=^*@@ YOU CAN FEED ON, NOT REALLY. @@*^=^¨¨¨¨
¨^=/^*#@@# #@@#*^/=^¨
¨^=/^**##@ BUT IT'S LIKELY YOU'RE STILL UNDER @##**^/=^¨
¨^=///*#@@ OBSERVATION. SOUTH IS A WEIRD DIRECTION @@#*///=^¨
¨¨¨^//*#@@ AND SO YOU PROBABLY WARRANT SOME @@#*//^¨¨¨
¨^=////*@@ ATTENTION. INTERACTING WITH THE @@*////=^¨
¨^=/^**### WILDLIFE IS OUT OF THE PICTURE. ###**^/=^¨
¨¨^^/^^*## ##*^^/^^¨¨
¨^=/^^^##@ YOU ADJUST YOUR COURSE. @##^^^/=^¨
¨^=/^*#@## ##@#*^/=^¨
¨¨¨¨^=^^## ##^^=^¨¨¨¨
¨^=/^*#@@@ @@@#*^/=^¨
¨^=/^*#@@@ @@@#*^/=^¨
¨^=/^*#@@@ @@@#*^/=^¨
¨¨¨¨^^/**# #**/^^¨¨¨¨