,,,,~~/^*@ @*^/~~,,,,
,~=/^*&@## ##@&*^/=~,
,,,,,,~/*@ @*/~,,,,,,
,~=/^*&@## ##@&*^/=~,
,~=/^*&@## ##@&*^/=~,
,~=/^*&@## tell them you need to take a call, and ##@&*^/=~,
,,,,==^&&& go south. sneak between the houses, &&&^==,,,,
,~=/^*@### getting smaller as you go. ###@*^/=~,
,,,,,~/^*@ cross the train tracks... @*^/~,,,,,
,~=/^*&@@# exit the western industrial dome. #@@&*^/=~,
,~=/^*&@## ##@&*^/=~,
,~=//^^& as you push through the thicker snow #&&^^//=~,
,~=/^*&@## outside, you become a witch again. ##@&*^/=~,
,~=/^*&@## shapes in the dirt become runes. ##@&*^/=~,
,~=/^*&@## pawprints become hidden families. you ##@&*^/=~,
,,,,,~/*&@ adjust your course. @&*/~,,,,,
,~=/^*&@## ##@&*^/=~,
,,,,~/^* the ermines make fine meats. one call #&*^/~,,,,
,~=/^*&@@@ and they would come willingly. back in @@@&*^/=~,
,~=/^*@### the dome, what they give you for ###@*^/=~,
,~=/^*&@## eating... it's not right. it's nothing ##@&*^/=~,
,~=/^*&@@@ you can feed on, not really. @@@&*^/=~,
,,,==///*@ @*///==,,,
,,,,,~=/*& but it's likely you're still under &*/=~,,,,,
,,,,~=^*@@ observation. south is a weird direction @@*^=~,,,,
,~=/^*&@## and so you probably warrant some ##@&*^/=~,
,~=/^*&@## attention. interacting with the ##@&*^/=~,
,~=/^*&@## wildlife is out of the picture. ##@&*^/=~,
,,,,,~/* #&*/~,,,,,
,,,~//*& you adjust your course. #&&*//~,,,
,,,,,~/^&& &&^/~,,,,,
,~=/^*&@## ##@&*^/=~,
,,,,=^^*&& &&*^^=,,,,
,~=/^*&@## ##@&*^/=~,
,,,,~///*@ @*///~,,,,
,~=/^*&@## ##@&*^/=~,