tell them you  need to  take a call, and 
 go  south.  sneak  between  the  houses, 
 getting    smaller     as    you     go. 
        cross the train tracks...         
    exit the western industrial dome.     
                                          
 as  you  push through the  thicker  snow 
 outside,  you  become  a  witch   again. 
 shapes  in   the   dirt  become   runes. 
   pawprints become hidden families. you  
           adjust your course.            
                                          
 the ermines make  fine  meats.  one call 
 and they  would come  willingly. back in 
 the  dome,  what   they  give  you   for 
 eating...  it's  not right. it's nothing 
 you    can    feed   on,   not   really. 
                                          
 but  it's   likely  you're  still  under 
 observation. south is a weird  direction 
 and   so  you   probably   warrant  some 
     attention. interacting with the      
 wildlife   is   out  of   the   picture. 
                                          
          you adjust your course.