¨,~:**&@## ##@&**:~,¨
,~:**&@@## ##@@&**:~,
¨¨¨¨~***&& &&***~¨¨¨¨
¨,~:**&&&& &&&&**:~,¨
¨,~:**&@@@ @@@&**:~,¨
¨,~:**&@@@ delay delay d¨la@ & *a¨ , ¨@ ~ , @@@&**:~,¨
¨,~:**&@@@ @@@&**:~,¨
¨,~:**&@## ##@&**:~,¨
¨,~::**&&@ @&&**::~,¨
¨,~:**&@@# #@@&**:~,¨
¨,~:**&@@# "delay" means repetiton or likewise, #@@&**:~,¨
¨,~::****& but it's mainly useless without &****::~,¨
¨,~:***&@@ feedback, @@&***:~,¨
¨,~:::*&&@ to allow the delay to eat of it's own @&&*:::~,¨
¨,~:::**&& tail, like one of those eaty serpents. &&**:::~,¨
¨,~:**&@@# thus: it's the serpent effect! #@@&**:~,¨
¨,~:**&@@# #@@&**:~,¨
¨,~:**&@@@ it's to be revered as a creator of @@@&**:~,¨
¨,~:**&@@# ambience and of space, if you treat it #@@&**:~,¨
¨,~:**&@@# right. a somewhat more solid and #@@&**:~,¨
¨,~:**&@@# slippery sibling of reverb. #@@&**:~,¨
¨¨¨¨¨¨~~*& &*~~¨¨¨¨¨¨
¨¨,~~~*&@@ @@&*~~~,¨¨
¨,~:**&@@# #@@&**:~,¨
¨,~:**&@@@ @@@&**:~,¨
¨,~:**&@@@ @@@&**:~,¨