¨&&¨&¨¨¨&¨ ¨&&&&&¨¨¨&
¨¨&¨&¨¨&&¨ ¨¨&&&&¨¨&&
¨&&¨&¨&¨&¨ ¨&¨&&&¨&¨&
¨¨&¨&¨&¨&¨ ¨&¨¨&&¨&¨&
¨&&¨&¨&¨&¨ ¨&¨&¨&¨&¨&
¨¨&¨&¨&¨&¨ delay delay d¨la# & †a¨ - ¨# ~ - ¨&¨&¨&¨&¨&
¨&&¨&¨&¨&¨ ¨&¨&¨&¨&¨&
¨¨&¨&¨&¨&¨ ¨&¨&¨&¨&¨&
¨&&¨&¨&¨&¨ ¨&¨&¨&¨&¨&
¨¨&¨&¨&¨&¨ ¨&¨&¨&¨&¨&
¨&&¨&¨&¨&¨ "delay" means repetiton or likewise, ¨&¨&¨&¨&¨&
¨¨&¨&¨&¨&¨ but it's mainly useless without ¨&¨&¨&¨&¨&
¨&&¨&¨&¨&¨ feedback, ¨&¨&¨&¨&¨&
¨¨&¨&¨&¨&¨ to allow the delay to eat of it's own ¨&¨&¨&¨&¨&
¨&&¨&¨&¨&¨ tail, like one of those eaty serpents. ¨&¨&¨&¨&¨&
¨¨&¨&¨&¨&¨ thus: it's the serpent effect! ¨&¨&¨&¨&¨&
¨&&¨&¨&¨&¨ ¨&¨&¨&¨&¨&
¨¨&¨&¨&¨&¨ it's to be revered as a creator of ¨&¨&¨&¨&¨&
¨&&¨&¨&¨&¨ ambience and of space, if you treat it ¨&¨&¨&¨&¨&
¨¨&¨&¨&¨&¨ right. a somewhat more solid and ¨&¨&¨&¨&¨&
¨&&¨&¨&¨&¨ slippery sibling of reverb. ¨&¨&¨&¨&¨&
¨¨&¨&¨&¨&¨ ¨&¨&¨&¨&¨&
¨&&¨&¨&¨&¨ ¨&¨&¨&¨&¨&
¨¨&¨&¨&¨&¨ ¨&¨&¨&¨&¨&
¨&&¨&¨&¨&¨ ¨&¨&¨&¨&¨&
¨¨&¨&¨&¨&¨ ¨&¨&¨&¨&¨&