@¨¨@@@¨@@¨ ¨@@¨@@@@¨¨
@@¨@¨¨@@¨@ ¨@¨@@¨¨¨@¨
@¨@@@¨@¨@@ ¨@@@¨@¨¨@@
¨@@¨¨@@@@¨ @@¨¨@@@¨@¨
¨@¨@¨@¨¨¨@ ¨¨@¨@¨¨@@@
@@@@@@@¨¨@ delay delay d¨la@ @ =a¨ ^ ¨# « ^ @¨@@@@¨@¨¨
@¨¨¨¨¨¨@¨@ @@@¨¨¨@@@¨
@@¨¨¨¨¨@@@ ¨¨¨@¨¨@¨¨@
¨¨@¨¨¨¨@¨¨ ¨¨¨@@¨@@¨@
@¨@@¨¨¨@@¨ ¨¨¨@¨@@¨@@
¨@@¨@¨¨@¨@ "delay" means repetiton or likewise, @¨¨@@@¨@@¨
¨@¨@@@¨@@@ but it's mainly useless without @@¨@¨¨@@¨@
@@@@¨¨@@¨¨ feedback, ¨¨@@@¨@¨@@
¨¨¨¨@¨@¨@¨ to allow the delay to eat of it's own @¨@¨¨@@@@¨
¨¨¨¨@@@@@@ tail, like one of those eaty serpents. ¨@@@¨@¨¨¨@
@¨¨¨@¨¨¨¨¨ thus: it's the serpent effect! @@¨¨@@@¨¨@
¨@¨¨@@¨¨¨¨ ¨¨@¨@¨¨@¨@
@@@¨@¨@¨¨¨ it's to be revered as a creator of ¨¨@@@@¨@@@
¨¨¨@@@@@¨¨ ambience and of space, if you treat it @¨@¨¨¨@@¨¨
¨¨¨@¨¨¨¨@¨ right. a somewhat more solid and ¨@@@¨¨@¨@¨
¨¨¨@@¨¨¨@@ slippery sibling of reverb. @@¨¨@¨@@@@
@¨¨@¨@¨¨@¨ ¨¨@¨@@@¨¨¨
@@¨@@@@¨@@ ¨¨@@@¨¨@¨¨
@¨@@¨¨¨@@¨ ¨¨@¨¨@¨@@¨
@@@¨@¨¨@¨@ @¨@@¨@@@¨@
¨¨¨@@@¨@@@ ¨@@¨@@¨¨@@