¨:=*=&&@## ##@&&=*=:¨
¨:=*=&&@@@ @@@&&=*=:¨
¨:=*=&@### ###@&=*=:¨
¨:=*=&## ###&&=*=:¨
:=*=&&@### ###@&&=*=:
¨¨¨¨¨:*&@# TELL THEM YOU NEED TO TAKE A CALL, AND #@&*:¨¨¨¨¨
¨¨¨¨¨:=*&& GO SOUTH. SNEAK BETWEEN THE HOUSES, &&*=:¨¨¨¨¨
¨:=*=&## GETTING SMALLER AS YOU GO. ###&&=*=:¨
¨:=*=&&@## CROSS THE TRAIN TRACKS... ##@&&=*=:¨
¨¨::=**&@@ EXIT THE WESTERN INDUSTRIAL DOME. @@&**=::¨¨
¨:=*=&&@## ##@&&=*=:¨
¨¨¨¨¨¨===& AS YOU PUSH THROUGH THE THICKER SNOW &===¨¨¨¨¨¨
¨:=*=&&@## OUTSIDE, YOU BECOME A WITCH AGAIN. ##@&&=*=:¨
¨:=*=&&&&& SHAPES IN THE DIRT BECOME RUNES. &&&&&=*=:¨
¨=*=&&@### PAWPRINTS BECOME HIDDEN FAMILIES. YOU ###@&&=*=¨
¨:=*=&&@## ADJUST YOUR COURSE. ##@&&=*=:¨
¨:=*=&&@@# #@@&&=*=:¨
¨¨¨::=*&@@ THE ERMINES MAKE FINE MEATS. ONE CALL @@&*=::¨¨¨
¨¨¨¨==&&@@ AND THEY WOULD COME WILLINGLY. BACK IN @@&&==¨¨¨¨
¨¨¨:===& THE DOME, WHAT THEY GIVE YOU FOR #&&===:¨¨¨
¨:=*=&## EATING... IT'S NOT RIGHT. IT'S NOTHING ###&&=*=:¨
¨:=*===&@# YOU CAN FEED ON, NOT REALLY. #@&===*=:¨
¨:=*=&&@## ##@&&=*=:¨
¨:=*=&&&@@ BUT IT'S LIKELY YOU'RE STILL UNDER @@&&&=*=:¨
¨:=*=&&@## OBSERVATION. SOUTH IS A WEIRD DIRECTION ##@&&=*=:¨
¨¨¨¨¨=**&@ AND SO YOU PROBABLY WARRANT SOME @&**=¨¨¨¨¨
¨:=*=&&@## ATTENTION. INTERACTING WITH THE ##@&&=*=:¨
¨:::****&@ WILDLIFE IS OUT OF THE PICTURE. @&****:::¨
¨:=*=&@### ###@&=*=:¨
¨:=*=&&@## YOU ADJUST YOUR COURSE. ##@&&=*=:¨
¨:=*=&&@## ##@&&=*=:¨
¨:=*=&&@## ##@&&=*=:¨
¨¨¨¨==&& #&&&==¨¨¨¨
¨:=*=&&@## ##@&&=*=:¨
¨¨¨¨¨¨¨==& &==¨¨¨¨¨¨¨
¨:=*=&&@## ##@&&=*=:¨