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.:-/%$@¶## Tape Dream ##¶@$%/-:.
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....:-/%$@ For Storing Music On. Also Data But @$%/-:....
...:-/%$@¶ At This Point In Time That'S Not ¶@$%/-:...
..:-/%$@¶# Really Important I Think. #¶@$%/-:..
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...:-/%$@¶ //////// Types Of Tape //////// ¶@$%/-:...
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...:-/%$@¶ Class I - "Bad" Iron ¶@$%/-:...
..:-/%$@¶# Class Ii - Good Chromium #¶@$%/-:..
.:-/%$@¶## Class Iii - Bad Iron Part Two ##¶@$%/-:.
..:-/%$@¶# Class Iv - Dangerous Metals #¶@$%/-:..
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....:-/%$@ Rumors Exist About A Secret Class V Tape @$%/-:....
...:-/%$@¶ That Is Actually Useful. ¶@$%/-:...
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.:-/%$@¶## // Bias // ##¶@$%/-:.
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...:-/%$@¶ Class I Uses One Hundred And Twenty ¶@$%/-:...
....:-/%$@ Micro-Something While The Others All @$%/-:....
...:-/%$@¶ Use Seventy Of The Same Unit. ¶@$%/-:...
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....:-/%$@ Class Iv Is Apparently Too Strong To @$%/-:....
...:-/%$@¶ Be Used On Class I Players. It Will ¶@$%/-:...
..:-/%$@¶# Sound Too Lound And It Cannot Be #¶@$%/-:..
.:-/%$@¶## Completely Erased. This Is Very Well. ##¶@$%/-:.
..:-/%$@¶# Maybe Some Wonderful Blending Effects #¶@$%/-:..
...:-/%$@¶ Could Be Achieved? ¶@$%/-:...
....:-/%$@ @$%/-:....
...:-/%$@¶ They Also Gnaw At The Tape Heads A Bit ¶@$%/-:...
..:-/%$@¶# Better Than Earlier Tape Types. #¶@$%/-:..
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...:-/%$@¶ //////// Artifacts //////// ¶@$%/-:...
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...:-/%$@¶ Good Tapes Are Decent And Have A Good ¶@$%/-:...
..:-/%$@¶# High Frequency Presence, Bad Tapes Are #¶@$%/-:..
.:-/%$@¶## Lofi If Not Outright Bad. Idk, I Kinda ##¶@$%/-:.
..:-/%$@¶# Like It. #¶@$%/-:..
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....:-/%$@ Bias Loss: If You Forget The Bias Who @$%/-:....
...:-/%$@¶ Knows Whats Even On There Anymore ¶@$%/-:...
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.:-/%$@¶## Flutter: Kinda Quick Pitch Variations. ##¶@$%/-:.
..:-/%$@¶# Beautiful, Wonderful, Extraordinary. #¶@$%/-:..
...:-/%$@¶ ¶@$%/-:...
....:-/%$@ Wow: A Slower Flutter, Usually Several @$%/-:....
...:-/%$@¶ Seconds Long. What Up. Both Of These ¶@$%/-:...
..:-/%$@¶# Increase When Tape Speed Decreases. #¶@$%/-:..
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..:-/%$@¶# Print through: Tapes Rub Sound On Each #¶@$%/-:..
...:-/%$@¶ Other If Theyre Alone For Too Long ¶@$%/-:...
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