tell them you need to  take  a call, and 
 go  south.  sneak  between  the  houses, 
 getting    smaller    as     you     go. 
         cross the train tracks...        
    exit the western industrial dome.     
                                          
 as  you push through  the  thicker  snow 
 outside,  you  become  a   witch  again. 
 shapes   in  the   dirt  become   runes. 
  pawprints become hidden families. you   
            adjust your course.           
                                          
 the ermines make  fine  meats.  one call 
 and  they would come  willingly. back in 
 the  dome,  what   they  give   you  for 
 eating...  it's not right.  it's nothing 
 you    can   feed   on,   not    really. 
                                          
 but  it's   likely  you're  still  under 
 observation. south is a weird  direction 
 and   so   you   probably  warrant  some 
      attention. interacting with the     
 wildlife   is  out   of   the   picture. 
                                          
          you adjust your course.