,,,,,,^;%@ @%;^,,,,,,
,^=;*%&&@@ @@&&%*;=^,
,,,,,^^;%& &%;^^,,,,,
,^=;*%@@## ##@@%*;=^,
,,,^^;*%&@ @&%*;^^,,,
,^=;*%&@@# train dream #@@&%*;=^,
,^===*%%%@ ######,,,,^=^^,,##################### @%%%*===^,
,^=;*%&@@@ ;;; @@@&%*;=^,
,^=;*%&@@# = #@@&%*;=^,
,^=;*%@@## = ##@@%*;=^,
,,,,=;*%@@ @@%*;=,,,,
,,,,,==;%@ (situation) @%;==,,,,,
,^=;*%&@@# #@@&%*;=^,
,^=;*%&@@# you find yourself in a rift - a #@@&%*;=^,
,^;*%&@@## clearing, narrow but immeasurably long. ##@@&%*;^,
,^=;*%&&&& to your sides are walls made of trees, &&&&%*;=^,
,^=;*%&@## thick and ready to swallow you. the sun ##@&%*;=^,
,,,,^^;*%@ is nowhere to be seen, but nontheless @%*;^^,,,,
,,,,=;;%&@ it is very bright - the air feels light @&%;;=,,,,
,,,,,^==*& blue, almost white. &*==^,,,,,
,,,^=****& &****=^,,,
,^=;*%&@@# along the span of the clearing lay two #@@&%*;=^,
,,,,^;;*%& parallel silvery lines, dark hard &%*;;^,,,,
,,,,,=**%@ metal. somehow you can see how heavy @%**=,,,,,
,,,,^;%%&@ they are. @&%%;^,,,,
,^=;*%&@## ##@&%*;=^,
,,^^^^;%@@ they emit a high pitched whine... @@%;^^^^,,
,^=;*%&@@# #@@&%*;=^,
,^=;*%&@@@ = @@@&%*;=^,
,^=;*%&@@# ,,*,, #@@&%*;=^,
,^=;*%&@@# = #@@&%*;=^,
,^=;*%@@## ##@@%*;=^,
,^=;*%&@@# (situation) #@@&%*;=^,
,^=;***%&& &&%***;=^,
,^=;*%&@## youre at the train station, on a ##@&%*;=^,
,^=;%&@@## catwalk above the rails. your train is ##@@&%;=^,
,,,^^=**%@ late, or you are late to the train. @%**=^^,,,
,,,,^;%&&@ it's a summer afternoon and the station @&&%;^,,,,
,^=;*%&@@# is busy, full of relaxed confidence. #@@&%*;=^,
,^=;*%&@@# #@@&%*;=^,
,,,,^=*&&@ you're in high spirits, although a bit @&&*=^,,,,
,^=;;;*%&@ stressed about the time, while moving @&%*;;;=^,
,^=;*%&@@@ up the stairs to your platform. the @@@&%*;=^,
,^=;*%%%@@ station is in several levels, all @@%%%*;=^,
,^=;*%&@@# placed within eachother by some #@@&%*;=^,
,,,,=;**&@ intelligent designer, and full of @&**;=,,,,
,,,,^=;**& stairs, elevators, shortcuts, &**;=^,,,,
,^=;*%&@@# bazaars... you sight your train through #@@&%*;=^,
,,,,=***%@ some glass windows. it's... not where @%***=,,,,
,^=;*%&@## it's supposed to be? ##@&%*;=^,
,^=;*%&@@# #@@&%*;=^,
,,,,,,^=*& = &*=^,,,,,,
,^=;*%&@@# ^^%^^ #@@&%*;=^,
,,,,,,^;*& = &*;^,,,,,,
,^=;*%&@@# #@@&%*;=^,
,^=;*%&@@# (situation) #@@&%*;=^,
,^=;*%&@@# #@@&%*;=^,
,^=;*%@@## you're finally entering the city. while ##@@%*;=^,
,^=;*%&@@# it is indeed a very high speed train #@@&%*;=^,
,,,==;%&&@ you're traveling in, the journey has @&&%;==,,,
,^=;*%&@@# been long. but it's about to end! #@@&%*;=^,
,,,,^=*%%& &%%*=^,,,,
,,,,,^;*%@ society is growing denser around you, @%*;^,,,,,
,^=;*%&@@# through the windows you see first small #@@&%*;=^,
,^=;*%&@## shacks, built of metal and stone, then ##@&%*;=^,
,,,,^;;%&@ proper houses with mortar to keep them @&%;;^,,,,
,^=;*%%&&& together... who in turn make way for &&&%%*;=^,
,^=;*%&@@@ the industrial buildings, the urban @@@&%*;=^,
,,,,^===*& maze, protective walls, jungle &*===^,,,,
,,,,^=*%%& network... &%%*=^,,,,
,,,,,,=*%& &%*=,,,,,,
,^=;*%&&&@ the tracks leave the ground, which is @&&&%*;=^,
,^=;*%&@@# needed for other purposes. you are #@@&%*;=^,
,^=;*&@@## carried gently, curving upwards until ##@@&*;=^,
,^=;*%&@@@ you're moving upward along the wall of @@@&%*;=^,
,^=;*%&@@# a building. it's made of slabby stone, #@@&%*;=^,
,^=;*%&@@# with great glassless window holes #@@&%*;=^,
,^=;*%&@@# looking out the way you came. it is #@@&%*;=^,
,,,,,^;%%@ pitch black inside. @%%;^,,,,,
,^=;*%&@@# #@@&%*;=^,
,^=;*%&@@@ @@@&%*;=^,
,^=;*%&@@# #@@&%*;=^,
,^=;**%%%@ @%%%**;=^,
,^=;*%&@## ##@&%*;=^,