@¨@¨¨@¨@@¨ @¨¨@¨¨¨@@¨
@¨@¨@@¨¨@¨ @¨@@¨¨@¨@¨
@¨@¨¨@¨@@¨ @¨¨@¨@@¨@¨
@¨@¨@@¨¨@¨ @¨@@¨¨@¨@¨
@¨@¨¨@¨@@¨ @¨¨@¨@@¨@¨
@¨@¨@@¨¨@¨ TELL THEM YOU NEED TO TAKE A CALL, AND @¨@@¨¨@¨@¨
@¨@¨¨@¨@@¨ GO SOUTH. SNEAK BETWEEN THE HOUSES, @¨¨@¨@@¨@¨
@¨@¨@@¨¨@¨ GETTING SMALLER AS YOU GO. @¨@@¨¨@¨@¨
@¨@¨¨@¨@@¨ CROSS THE TRAIN TRACKS... @¨¨@¨@@¨@¨
@¨@¨@@¨¨@¨ EXIT THE WESTERN INDUSTRIAL DOME. @¨@@¨¨@¨@¨
@¨@¨¨@¨@@¨ @¨¨@¨@@¨@¨
@¨@¨@@¨¨@¨ AS YOU PUSH THROUGH THE THICKER SNOW @¨@@¨¨@¨@¨
@¨@¨¨@¨@@¨ OUTSIDE, YOU BECOME A WITCH AGAIN. @¨¨@¨@@¨@¨
@¨@¨@@¨¨@¨ SHAPES IN THE DIRT BECOME RUNES. @¨@@¨¨@¨@¨
@¨@¨¨@¨@@¨ PAWPRINTS BECOME HIDDEN FAMILIES. YOU @¨¨@¨@@¨@¨
@¨@¨@@¨¨@¨ ADJUST YOUR COURSE. @¨@@¨¨@¨@¨
@¨@¨¨@¨@@¨ @¨¨@¨@@¨@¨
@¨@¨@@¨¨@¨ THE ERMINES MAKE FINE MEATS. ONE CALL @¨@@¨¨@¨@¨
@¨@¨¨@¨@@¨ AND THEY WOULD COME WILLINGLY. BACK IN @¨¨@¨@@¨@¨
@¨@¨@@¨¨@¨ THE DOME, WHAT THEY GIVE YOU FOR @¨@@¨¨@¨@¨
@¨@¨¨@¨@@¨ EATING... IT'S NOT RIGHT. IT'S NOTHING @¨¨@¨@@¨@¨
@¨@¨@@¨¨@¨ YOU CAN FEED ON, NOT REALLY. @¨@@¨¨@¨@¨
@¨@¨¨@¨@@¨ @¨¨@¨@@¨@¨
@¨@¨@@¨¨@¨ BUT IT'S LIKELY YOU'RE STILL UNDER @¨@@¨¨@¨@¨
@¨@¨¨@¨@@¨ OBSERVATION. SOUTH IS A WEIRD DIRECTION @¨¨@¨@@¨@¨
@¨@¨@@¨¨@¨ AND SO YOU PROBABLY WARRANT SOME @¨@@¨¨@¨@¨
@¨@¨¨@¨@@¨ ATTENTION. INTERACTING WITH THE @¨¨@¨@@¨@¨
@¨@¨@@¨¨@¨ WILDLIFE IS OUT OF THE PICTURE. @¨@@¨¨@¨@¨
@¨@¨¨@¨@@¨ @¨¨@¨@@¨@¨
@¨@¨@@¨¨@¨ YOU ADJUST YOUR COURSE. @¨@@¨¨@¨@¨
@¨@¨¨@¨@@¨ @¨¨@¨@@¨@¨
@¨@¨@@¨¨@¨ @¨@@¨¨@¨@¨
@¨@¨¨@¨@@¨ @¨¨@¨@@¨@¨
@¨@¨@@¨¨@¨ @¨@@¨¨@¨@¨
@¨@¨¨@¨@@¨ @¨¨@¨@@¨@¨
@¨@¨@@¨¨@¨ @¨@@¨¨@¨@¨