tell  them you need to take a  call, and 
 go  south.  sneak  between  the  houses, 
 getting     smaller    as    you     go. 
        cross the train tracks...         
     exit the western industrial dome.    
                                          
 as  you  push  through the thicker  snow 
 outside,  you  become  a  witch   again. 
 shapes  in  the   dirt   become   runes. 
   pawprints become hidden families. you  
            adjust your course.           
                                          
 the ermines  make fine  meats. one  call 
 and they would come willingly.  back  in 
 the  dome,  what   they  give   you  for 
 eating... it's  not right.  it's nothing 
 you   can    feed   on,   not    really. 
                                          
 but  it's  likely   you're  still  under 
 observation. south is a weird  direction 
 and  so   you   probably   warrant  some 
      attention. interacting with the     
 wildlife   is   out  of   the   picture. 
                                          
          you adjust your course.