##$*\~,¨¨¨ ¨¨¨,~\*$##
#$*\~,¨¨¨¨ ¨¨¨¨,~\*$#
$*\~,¨¨¨¨¨ ¨¨¨¨¨,~\*$
*\~,¨¨¨¨¨¨ ¨¨¨¨¨¨,~\*
$*\~,¨¨¨¨¨ ¨¨¨¨¨,~\*$
#$*\~,¨¨¨¨ TELL THEM YOU NEED TO TAKE A CALL, AND ¨¨¨¨,~\*$#
##$*\~,¨¨¨ GO SOUTH. SNEAK BETWEEN THE HOUSES, ¨¨¨,~\*$##
###$*\~,¨¨ GETTING SMALLER AS YOU GO. ¨¨,~\*$###
####$*\~,¨ CROSS THE TRAIN TRACKS... ¨,~\*$####
###$*\~,¨¨ EXIT THE WESTERN INDUSTRIAL DOME. ¨¨,~\*$###
##$*\~,¨¨¨ ¨¨¨,~\*$##
#$*\~,¨¨¨¨ AS YOU PUSH THROUGH THE THICKER SNOW ¨¨¨¨,~\*$#
$*\~,¨¨¨¨¨ OUTSIDE, YOU BECOME A WITCH AGAIN. ¨¨¨¨¨,~\*$
*\~,¨¨¨¨¨¨ SHAPES IN THE DIRT BECOME RUNES. ¨¨¨¨¨¨,~\*
$*\~,¨¨¨¨¨ PAWPRINTS BECOME HIDDEN FAMILIES. YOU ¨¨¨¨¨,~\*$
#$*\~,¨¨¨¨ ADJUST YOUR COURSE. ¨¨¨¨,~\*$#
##$*\~,¨¨¨ ¨¨¨,~\*$##
###$*\~,¨¨ THE ERMINES MAKE FINE MEATS. ONE CALL ¨¨,~\*$###
####$*\~,¨ AND THEY WOULD COME WILLINGLY. BACK IN ¨,~\*$####
###$*\~,¨¨ THE DOME, WHAT THEY GIVE YOU FOR ¨¨,~\*$###
##$*\~,¨¨¨ EATING... IT'S NOT RIGHT. IT'S NOTHING ¨¨¨,~\*$##
#$*\~,¨¨¨¨ YOU CAN FEED ON, NOT REALLY. ¨¨¨¨,~\*$#
$*\~,¨¨¨¨¨ ¨¨¨¨¨,~\*$
*\~,¨¨¨¨¨¨ BUT IT'S LIKELY YOU'RE STILL UNDER ¨¨¨¨¨¨,~\*
$*\~,¨¨¨¨¨ OBSERVATION. SOUTH IS A WEIRD DIRECTION ¨¨¨¨¨,~\*$
#$*\~,¨¨¨¨ AND SO YOU PROBABLY WARRANT SOME ¨¨¨¨,~\*$#
##$*\~,¨¨¨ ATTENTION. INTERACTING WITH THE ¨¨¨,~\*$##
###$*\~,¨¨ WILDLIFE IS OUT OF THE PICTURE. ¨¨,~\*$###
####$*\~,¨ ¨,~\*$####
###$*\~,¨¨ YOU ADJUST YOUR COURSE. ¨¨,~\*$###
##$*\~,¨¨¨ ¨¨¨,~\*$##
#$*\~,¨¨¨¨ ¨¨¨¨,~\*$#
$*\~,¨¨¨¨¨ ¨¨¨¨¨,~\*$
*\~,¨¨¨¨¨¨ ¨¨¨¨¨¨,~\*
$*\~,¨¨¨¨¨ ¨¨¨¨¨,~\*$
#$*\~,¨¨¨¨ ¨¨¨¨,~\*$#