¨¨~~==*@@# #@@*==~~¨¨
¨¨¨~~==*@@ @@*==~~¨¨¨
¨¨~~==*@@# #@@*==~~¨¨
¨~~==*@@## ##@@*==~~¨
¨¨~~==*@@# #@@*==~~¨¨
¨¨¨~~==*@@ delay delay d¨la@ @ =a¨ ~ ¨@ ~ ~ @@*==~~¨¨¨
¨¨~~==*@@# #@@*==~~¨¨
¨~~==*@@## ##@@*==~~¨
¨¨~~==*@@# #@@*==~~¨¨
¨¨¨~~==*@@ @@*==~~¨¨¨
¨¨~~==*@@# "delay" means repetiton or likewise, #@@*==~~¨¨
¨~~==*@@## but it's mainly useless without ##@@*==~~¨
¨¨~~==*@@# feedback, #@@*==~~¨¨
¨¨¨~~==*@@ to allow the delay to eat of it's own @@*==~~¨¨¨
¨¨~~==*@@# tail, like one of those eaty serpents. #@@*==~~¨¨
¨~~==*@@## thus: it's the serpent effect! ##@@*==~~¨
¨¨~~==*@@# #@@*==~~¨¨
¨¨¨~~==*@@ it's to be revered as a creator of @@*==~~¨¨¨
¨¨~~==*@@# ambience and of space, if you treat it #@@*==~~¨¨
¨~~==*@@## right. a somewhat more solid and ##@@*==~~¨
¨¨~~==*@@# slippery sibling of reverb. #@@*==~~¨¨
¨¨¨~~==*@@ @@*==~~¨¨¨
¨¨~~==*@@# #@@*==~~¨¨
¨~~==*@@## ##@@*==~~¨
¨¨~~==*@@# #@@*==~~¨¨
¨¨¨~~==*@@ @@*==~~¨¨¨