¤§%†~:¨¨¨¨ ¨¨¨¨:~†%§¤
§%†~:¨¨¨¨¨ ¨¨¨¨¨:~†%§
%†~:¨¨¨¨¨¨ ¨¨¨¨¨¨:~†%
†~:¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨:~†
~:¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨:~
:¨¨¨¨¨¨¨¨¨ TELL THEM YOU NEED TO TAKE A CALL, AND ¨¨¨¨¨¨¨¨¨:
¨¨¨¨¨¨¨¨¨¨ GO SOUTH. SNEAK BETWEEN THE HOUSES, ¨¨¨¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨¨¨ GETTING SMALLER AS YOU GO. ¨¨¨¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨¨¨ CROSS THE TRAIN TRACKS... ¨¨¨¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨¨¨ EXIT THE WESTERN INDUSTRIAL DOME. ¨¨¨¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨¨¨ AS YOU PUSH THROUGH THE THICKER SNOW ¨¨¨¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨¨¨ OUTSIDE, YOU BECOME A WITCH AGAIN. ¨¨¨¨¨¨¨¨¨¨
:¨¨¨¨¨¨¨¨¨ SHAPES IN THE DIRT BECOME RUNES. ¨¨¨¨¨¨¨¨¨:
~:¨¨¨¨¨¨¨¨ PAWPRINTS BECOME HIDDEN FAMILIES. YOU ¨¨¨¨¨¨¨¨:~
†~:¨¨¨¨¨¨¨ ADJUST YOUR COURSE. ¨¨¨¨¨¨¨:~†
%†~:¨¨¨¨¨¨ ¨¨¨¨¨¨:~†%
§%†~:¨¨¨¨¨ THE ERMINES MAKE FINE MEATS. ONE CALL ¨¨¨¨¨:~†%§
¤§%†~:¨¨¨¨ AND THEY WOULD COME WILLINGLY. BACK IN ¨¨¨¨:~†%§¤
@¤§%†~:¨¨¨ THE DOME, WHAT THEY GIVE YOU FOR ¨¨¨:~†%§¤@
#@¤§%†~:¨¨ EATING... IT'S NOT RIGHT. IT'S NOTHING ¨¨:~†%§¤@#
##@¤§%†~:¨ YOU CAN FEED ON, NOT REALLY. ¨:~†%§¤@##
#@¤§%†~:¨¨ ¨¨:~†%§¤@#
@¤§%†~:¨¨¨ BUT IT'S LIKELY YOU'RE STILL UNDER ¨¨¨:~†%§¤@
¤§%†~:¨¨¨¨ OBSERVATION. SOUTH IS A WEIRD DIRECTION ¨¨¨¨:~†%§¤
§%†~:¨¨¨¨¨ AND SO YOU PROBABLY WARRANT SOME ¨¨¨¨¨:~†%§
%†~:¨¨¨¨¨¨ ATTENTION. INTERACTING WITH THE ¨¨¨¨¨¨:~†%
†~:¨¨¨¨¨¨¨ WILDLIFE IS OUT OF THE PICTURE. ¨¨¨¨¨¨¨:~†
~:¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨:~
:¨¨¨¨¨¨¨¨¨ YOU ADJUST YOUR COURSE. ¨¨¨¨¨¨¨¨¨:
¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨