=-¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨-=
*=-¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨-=*
%*=-¨¨¨¨¨¨ ¨¨¨¨¨¨-=*%
&%*=-¨¨¨¨¨ ¨¨¨¨¨-=*%&
#&%*=-¨¨¨¨ ¨¨¨¨-=*%
¶#&%*=-¨¨¨ TELL THEM YOU NEED TO TAKE A CALL, AND ¨¨¨-=*%¶
@¶#&%*=-¨¨ GO SOUTH. SNEAK BETWEEN THE HOUSES, ¨¨-=*%¶@
#@¶#&%*=-¨ GETTING SMALLER AS YOU GO. ¨-=*%¶@#
@¶#&%*=-¨¨ CROSS THE TRAIN TRACKS... ¨¨-=*%¶@
¶#&%*=-¨¨¨ EXIT THE WESTERN INDUSTRIAL DOME. ¨¨¨-=*%¶
#&%*=-¨¨¨¨ ¨¨¨¨-=*%
&%*=-¨¨¨¨¨ AS YOU PUSH THROUGH THE THICKER SNOW ¨¨¨¨¨-=*%&
%*=-¨¨¨¨¨¨ OUTSIDE, YOU BECOME A WITCH AGAIN. ¨¨¨¨¨¨-=*%
*=-¨¨¨¨¨¨¨ SHAPES IN THE DIRT BECOME RUNES. ¨¨¨¨¨¨¨-=*
=-¨¨¨¨¨¨¨¨ PAWPRINTS BECOME HIDDEN FAMILIES. YOU ¨¨¨¨¨¨¨¨-=
-¨¨¨¨¨¨¨¨¨ ADJUST YOUR COURSE. ¨¨¨¨¨¨¨¨¨-
=-¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨-=
*=-¨¨¨¨¨¨¨ THE ERMINES MAKE FINE MEATS. ONE CALL ¨¨¨¨¨¨¨-=*
%*=-¨¨¨¨¨¨ AND THEY WOULD COME WILLINGLY. BACK IN ¨¨¨¨¨¨-=*%
&%*=-¨¨¨¨¨ THE DOME, WHAT THEY GIVE YOU FOR ¨¨¨¨¨-=*%&
#&%*=-¨¨¨¨ EATING... IT'S NOT RIGHT. IT'S NOTHING ¨¨¨¨-=*%
¶#&%*=-¨¨¨ YOU CAN FEED ON, NOT REALLY. ¨¨¨-=*%¶
@¶#&%*=-¨¨ ¨¨-=*%¶@
#@¶#&%*=-¨ BUT IT'S LIKELY YOU'RE STILL UNDER ¨-=*%¶@#
@¶#&%*=-¨¨ OBSERVATION. SOUTH IS A WEIRD DIRECTION ¨¨-=*%¶@
¶#&%*=-¨¨¨ AND SO YOU PROBABLY WARRANT SOME ¨¨¨-=*%¶
#&%*=-¨¨¨¨ ATTENTION. INTERACTING WITH THE ¨¨¨¨-=*%
&%*=-¨¨¨¨¨ WILDLIFE IS OUT OF THE PICTURE. ¨¨¨¨¨-=*%&
%*=-¨¨¨¨¨¨ ¨¨¨¨¨¨-=*%
*=-¨¨¨¨¨¨¨ YOU ADJUST YOUR COURSE. ¨¨¨¨¨¨¨-=*
=-¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨-=
-¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨-
=-¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨-=
*=-¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨-=*
%*=-¨¨¨¨¨¨ ¨¨¨¨¨¨-=*%
&%*=-¨¨¨¨¨ ¨¨¨¨¨-=*%&