.,~^§*@@@# #@@@*§^~,.
..,~^§*@@@ @@@*§^~,..
.,~^§*@@@# #@@@*§^~,.
..,~^§*@@@ @@@*§^~,..
.,~^§*@@@# #@@@*§^~,.
..,~^§*@@@ §* §*§ *§ @@@*§^~,..
.,~^§*@@@# §*§**~~. .~~§**§*§ #@@@*§^~,.
..,~^§*@@@ §* §* ,,, .. magic .. ,,, *§ *§ @@@*§^~,..
.,~^§*@@@# §*§**~~. .~~**§*§ #@@@*§^~,.
..,~^§*@@@ §* §*§ *§ @@@*§^~,..
.,~^§*@@@# #@@@*§^~,.
..,~^§*@@@ magic is about being unaccountable, @@@*§^~,..
.,~^§*@@@# about removing the source of the action #@@@*§^~,.
..,~^§*@@@ from yourself. it works by exploiting a @@@*§^~,..
.,~^§*@@@# kind of gravity, called the #@@@*§^~,.
..,~^§*@@@ arrow of time. @@@*§^~,..
.,~^§*@@@# #@@@*§^~,.
..,~^§*@@@ things in this universe always seek the @@@*§^~,..
.,~^§*@@@# least energetic state. all potential is #@@@*§^~,.
..,~^§*@@@ gradually lost into lesser forms (such @@@*§^~,..
.,~^§*@@@# as heat). #@@@*§^~,.
..,~^§*@@@ @@@*§^~,..
.,~^§*@@@# magic then, is creating tunnels, #@@@*§^~,.
..,~^§*@@@ specific and intricate canals, for this @@@*§^~,..
.,~^§*@@@# to happen in a controlled manner. think #@@@*§^~,.
..,~^§*@@@ of it as setting an elaborate trap for @@@*§^~,..
.,~^§*@@@# entropy. #@@@*§^~,.
..,~^§*@@@ @@@*§^~,..
.,~^§*@@@# and then, when the circuit closes, the #@@@*§^~,.
..,~^§*@@@ arrow is forced to do your bidding! @@@*§^~,..
.,~^§*@@@# #@@@*§^~,.
..,~^§*@@@ of course, you're also irreversably @@@*§^~,..
.,~^§*@@@# draining time from the universe, but #@@@*§^~,.
..,~^§*@@@ yeah. @@@*§^~,..
.,~^§*@@@# #@@@*§^~,.
..,~^§*@@@ @@@*§^~,..
.,~^§*@@@# §** § § **§ #@@@*§^~,.
..,~^§*@@@ @@@*§^~,..
.,~^§*@@@# #@@@*§^~,.
..,~^§*@@@ the danger is a runaway spell - if the @@@*§^~,..
.,~^§*@@@# filament of your canal is too weak, or #@@@*§^~,.
..,~^§*@@@ the potential is high enough to escape @@@*§^~,..
.,~^§*@@@# any self-closing mechanisms - a breach. #@@@*§^~,.
..,~^§*@@@ @@@*§^~,..
.,~^§*@@@# these are usually catastrophic. #@@@*§^~,.
..,~^§*@@@ although many are local, they stay @@@*§^~,..
.,~^§*@@@# active until closed off by counter #@@@*§^~,.
..,~^§*@@@ spells (hard to pull off) or there's no @@@*§^~,..
.,~^§*@@@# more energy to fall through. #@@@*§^~,.
..,~^§*@@@ @@@*§^~,..
.,~^§*@@@# in that case the outcome depends on the #@@@*§^~,.
..,~^§*@@@ spell. small-scale breaches might not @@@*§^~,..
.,~^§*@@@# even be noticeable by the uninitiated; #@@@*§^~,.
..,~^§*@@@ but a spell might also very well bring @@@*§^~,..
.,~^§*@@@# about the heat death of the universe. #@@@*§^~,.
..,~^§*@@@ @@@*§^~,..
.,~^§*@@@# #@@@*§^~,.
..,~^§*@@@ §*§ @@@*§^~,..
.,~^§*@@@# #@@@*§^~,.
..,~^§*@@@ @@@*§^~,..
.,~^§*@@@# well. it is what it is. a dying art.. #@@@*§^~,.
..,~^§*@@@ maybe for the best. @@@*§^~,..
.,~^§*@@@# #@@@*§^~,.
..,~^§*@@@ @@@*§^~,..
.,~^§*@@@# #@@@*§^~,.
..,~^§*@@@ @@@*§^~,..
.,~^§*@@@# #@@@*§^~,.
..,~^§*@@@ @@@*§^~,..