tell them you  need  to take a call, and 
 go  south.  sneak  between  the  houses, 
 getting     smaller    as     you    go. 
         cross the train tracks...        
    exit the western industrial dome.     
                                          
 as you  push  through  the thicker  snow 
 outside,  you   become  a  witch  again. 
 shapes   in  the   dirt  become   runes. 
  pawprints become hidden families. you   
           adjust your course.            
                                          
 the ermines  make fine  meats. one  call 
 and they  would come  willingly. back in 
 the   dome,  what   they  give  you  for 
 eating... it's  not right.  it's nothing 
 you    can    feed   on,   not   really. 
                                          
 but   it's  likely  you're  still  under 
 observation. south is a weird  direction 
 and   so   you   probably  warrant  some 
     attention. interacting with the      
 wildlife  is   out   of   the   picture. 
                                          
          you adjust your course.