@¨¨@¨¨@¨@@ @@¨¨@¨¨@@¨
@¨@@¨@@¨¨@ ¨@¨@@¨@¨@¨
@¨¨@¨¨@¨@¨ ¨@¨¨@¨@¨@¨
@¨@@¨@@¨@¨ ¨@¨@@¨@¨@¨
@¨¨@¨¨@¨@¨ ¨@¨¨@¨@¨@¨
@¨@@¨@@¨@¨ TELL THEM YOU NEED TO TAKE A CALL, AND ¨@¨@@¨@¨@¨
@¨¨@¨¨@¨@¨ GO SOUTH. SNEAK BETWEEN THE HOUSES, ¨@¨¨@¨@¨@¨
@¨@@¨@@¨@¨ GETTING SMALLER AS YOU GO. ¨@¨@@¨@¨@¨
@¨¨@¨¨@¨@¨ CROSS THE TRAIN TRACKS... ¨@¨¨@¨@¨@¨
@¨@@¨@@¨@¨ EXIT THE WESTERN INDUSTRIAL DOME. ¨@¨@@¨@¨@¨
@¨¨@¨¨@¨@¨ ¨@¨¨@¨@¨@¨
@¨@@¨@@¨@¨ AS YOU PUSH THROUGH THE THICKER SNOW ¨@¨@@¨@¨@¨
@¨¨@¨¨@¨@¨ OUTSIDE, YOU BECOME A WITCH AGAIN. ¨@¨¨@¨@¨@¨
@¨@@¨@@¨@¨ SHAPES IN THE DIRT BECOME RUNES. ¨@¨@@¨@¨@¨
@¨¨@¨¨@¨@¨ PAWPRINTS BECOME HIDDEN FAMILIES. YOU ¨@¨¨@¨@¨@¨
@¨@@¨@@¨@¨ ADJUST YOUR COURSE. ¨@¨@@¨@¨@¨
@¨¨@¨¨@¨@¨ ¨@¨¨@¨@¨@¨
@¨@@¨@@¨@¨ THE ERMINES MAKE FINE MEATS. ONE CALL ¨@¨@@¨@¨@¨
@¨¨@¨¨@¨@¨ AND THEY WOULD COME WILLINGLY. BACK IN ¨@¨¨@¨@¨@¨
@¨@@¨@@¨@¨ THE DOME, WHAT THEY GIVE YOU FOR ¨@¨@@¨@¨@¨
@¨¨@¨¨@¨@¨ EATING... IT'S NOT RIGHT. IT'S NOTHING ¨@¨¨@¨@¨@¨
@¨@@¨@@¨@¨ YOU CAN FEED ON, NOT REALLY. ¨@¨@@¨@¨@¨
@¨¨@¨¨@¨@¨ ¨@¨¨@¨@¨@¨
@¨@@¨@@¨@¨ BUT IT'S LIKELY YOU'RE STILL UNDER ¨@¨@@¨@¨@¨
@¨¨@¨¨@¨@¨ OBSERVATION. SOUTH IS A WEIRD DIRECTION ¨@¨¨@¨@¨@¨
@¨@@¨@@¨@¨ AND SO YOU PROBABLY WARRANT SOME ¨@¨@@¨@¨@¨
@¨¨@¨¨@¨@¨ ATTENTION. INTERACTING WITH THE ¨@¨¨@¨@¨@¨
@¨@@¨@@¨@¨ WILDLIFE IS OUT OF THE PICTURE. ¨@¨@@¨@¨@¨
@¨¨@¨¨@¨@¨ ¨@¨¨@¨@¨@¨
@¨@@¨@@¨@¨ YOU ADJUST YOUR COURSE. ¨@¨@@¨@¨@¨
@¨¨@¨¨@¨@¨ ¨@¨¨@¨@¨@¨
@¨@@¨@@¨@¨ ¨@¨@@¨@¨@¨
@¨¨@¨¨@¨@¨ ¨@¨¨@¨@¨@¨
@¨@@¨@@¨@¨ ¨@¨@@¨@¨@¨
@¨¨@¨¨@¨@¨ ¨@¨¨@¨@¨@¨
@¨@@¨@@¨@¨ ¨@¨@@¨@¨@¨