,,:~=*&@@# #@@&*=~:,,
,:~=*&@@## ##@@&*=~:,
,,:~=*&@@# #@@&*=~:,,
,,,:~=*&@@ @@&*=~:,,,
,,,,:~=*&@ @&*=~:,,,,
,,,,,:~=*& TELL THEM YOU NEED TO TAKE A CALL, AND &*=~:,,,,,
,,,,:~=*&@ GO SOUTH. SNEAK BETWEEN THE HOUSES, @&*=~:,,,,
,,,:~=*&@@ GETTING SMALLER AS YOU GO. @@&*=~:,,,
,,:~=*&@@# CROSS THE TRAIN TRACKS... #@@&*=~:,,
,:~=*&@@## EXIT THE WESTERN INDUSTRIAL DOME. ##@@&*=~:,
,,:~=*&@@# #@@&*=~:,,
,,,:~=*&@@ AS YOU PUSH THROUGH THE THICKER SNOW @@&*=~:,,,
,,,,:~=*&@ OUTSIDE, YOU BECOME A WITCH AGAIN. @&*=~:,,,,
,,,,,:~=*& SHAPES IN THE DIRT BECOME RUNES. &*=~:,,,,,
,,,,:~=*&@ PAWPRINTS BECOME HIDDEN FAMILIES. YOU @&*=~:,,,,
,,,:~=*&@@ ADJUST YOUR COURSE. @@&*=~:,,,
,,:~=*&@@# #@@&*=~:,,
,:~=*&@@## THE ERMINES MAKE FINE MEATS. ONE CALL ##@@&*=~:,
,,:~=*&@@# AND THEY WOULD COME WILLINGLY. BACK IN #@@&*=~:,,
,,,:~=*&@@ THE DOME, WHAT THEY GIVE YOU FOR @@&*=~:,,,
,,,,:~=*&@ EATING... IT'S NOT RIGHT. IT'S NOTHING @&*=~:,,,,
,,,,,:~=*& YOU CAN FEED ON, NOT REALLY. &*=~:,,,,,
,,,,:~=*&@ @&*=~:,,,,
,,,:~=*&@@ BUT IT'S LIKELY YOU'RE STILL UNDER @@&*=~:,,,
,,:~=*&@@# OBSERVATION. SOUTH IS A WEIRD DIRECTION #@@&*=~:,,
,:~=*&@@## AND SO YOU PROBABLY WARRANT SOME ##@@&*=~:,
,,:~=*&@@# ATTENTION. INTERACTING WITH THE #@@&*=~:,,
,,,:~=*&@@ WILDLIFE IS OUT OF THE PICTURE. @@&*=~:,,,
,,,,:~=*&@ @&*=~:,,,,
,,,,,:~=*& YOU ADJUST YOUR COURSE. &*=~:,,,,,
,,,,:~=*&@ @&*=~:,,,,
,,,:~=*&@@ @@&*=~:,,,
,,:~=*&@@# #@@&*=~:,,
,:~=*&@@## ##@@&*=~:,
,,:~=*&@@# #@@&*=~:,,
,,,:~=*&@@ @@&*=~:,,,