@@@*~,,,,, ,,,,,~*@@@
@*****:~,, ,,~:*****@
##@@**:~,, ,,~:**@@##
@*:~,,,,,, ,,,,,,~:*@
@**::,,,,, ,,,,,::**@
##@@**:~,, delay delay d,la# @ *a, , ,@ ~ , ,,~:**@@##
##@@**:~,, ,,~:**@@##
##@@**:~,, ,,~:**@@##
@@@@**:~,, ,,~:**@@@@
##@@**:~,, ,,~:**@@##
@@@@**:~,, "delay" means repetiton or likewise, ,,~:**@@@@
#@@***:~,, but it's mainly useless without ,,~:***@@#
@@*:~,,,,, feedback, ,,,,,~:*@@
##@@**:~,, to allow the delay to eat of it's own ,,~:**@@##
@***~~,,,, tail, like one of those eaty serpents. ,,,,~~***@
##@@**:~,, thus: it's the serpent effect! ,,~:**@@##
##@@**:~,, ,,~:**@@##
@@**~,,,,, it's to be revered as a creator of ,,,,,~**@@
##@@**:~,, ambience and of space, if you treat it ,,~:**@@##
##@@**:~,, right. a somewhat more solid and ,,~:**@@##
#@****:~,, slippery sibling of reverb. ,,~:****@#
@@*:,,,,,, ,,,,,,:*@@
@@@@**:~,, ,,~:**@@@@
@@****:~,, ,,~:****@@
@***:~,,,, ,,,,~:***@
##@@**:~,, ,,~:**@@##