tell  them you need  to take a call, and 
 go  south.  sneak  between  the  houses, 
 getting    smaller     as     you    go. 
         cross the train tracks...        
     exit the western industrial dome.    
                                          
 as  you  push through the  thicker  snow 
 outside,  you  become   a  witch  again. 
 shapes   in   the  dirt  become   runes. 
   pawprints become hidden families. you  
           adjust your course.            
                                          
 the  ermines make fine  meats. one  call 
 and they would come  willingly. back  in 
 the  dome,  what  they   give  you   for 
 eating...  it's not right. it's  nothing 
 you   can    feed    on,   not   really. 
                                          
 but  it's  likely  you're  still   under 
 observation. south  is a weird direction 
 and  so   you  probably   warrant   some 
      attention. interacting with the     
 wildlife   is  out   of   the   picture. 
                                          
          you adjust your course.