..^=†*%¤#@ @#¤%*†=^..
.^=†*%¤#@# #@#¤%*†=^.
^=†*%¤#@## ##@#¤%*†=^
.^=†*%¤#@# #@#¤%*†=^.
..^=†*%¤#@ @#¤%*†=^..
...^=†*%¤# tell them you need to take a call, and #¤%*†=^...
....^=†*%¤ go south. sneak between the houses, ¤%*†=^....
.....^=†*% getting smaller as you go. %*†=^.....
....^=†*%¤ cross the train tracks... ¤%*†=^....
...^=†*%¤# exit the western industrial dome. #¤%*†=^...
..^=†*%¤#@ @#¤%*†=^..
.^=†*%¤#@# as you push through the thicker snow #@#¤%*†=^.
^=†*%¤#@## outside, you become a witch again. ##@#¤%*†=^
.^=†*%¤#@# shapes in the dirt become runes. #@#¤%*†=^.
..^=†*%¤#@ pawprints become hidden families. you @#¤%*†=^..
...^=†*%¤# adjust your course. #¤%*†=^...
....^=†*%¤ ¤%*†=^....
.....^=†*% the ermines make fine meats. one call %*†=^.....
....^=†*%¤ and they would come willingly. back in ¤%*†=^....
...^=†*%¤# the dome, what they give you for #¤%*†=^...
..^=†*%¤#@ eating... it's not right. it's nothing @#¤%*†=^..
.^=†*%¤#@# you can feed on, not really. #@#¤%*†=^.
^=†*%¤#@## ##@#¤%*†=^
.^=†*%¤#@# but it's likely you're still under #@#¤%*†=^.
..^=†*%¤#@ observation. south is a weird direction @#¤%*†=^..
...^=†*%¤# and so you probably warrant some #¤%*†=^...
....^=†*%¤ attention. interacting with the ¤%*†=^....
.....^=†*% wildlife is out of the picture. %*†=^.....
....^=†*%¤ ¤%*†=^....
...^=†*%¤# you adjust your course. #¤%*†=^...
..^=†*%¤#@ @#¤%*†=^..
.^=†*%¤#@# #@#¤%*†=^.
^=†*%¤#@## ##@#¤%*†=^
.^=†*%¤#@# #@#¤%*†=^.
..^=†*%¤#@ @#¤%*†=^..
...^=†*%¤# #¤%*†=^...