.......... ..........
.........^ ^.........
........^~ ~^........
.......^~: :~^.......
......^~:* *:~^......
.....^~:*$ TELL THEM YOU NEED TO TAKE A CALL, AND $*:~^.....
....^~:*$¤ GO SOUTH. SNEAK BETWEEN THE HOUSES, ¤$*:~^....
...^~:*$¤¶ GETTING SMALLER AS YOU GO. ¶¤$*:~^...
..^~:*$¤¶# CROSS THE TRAIN TRACKS... #¶¤$*:~^..
.^~:*$¤¶## EXIT THE WESTERN INDUSTRIAL DOME. ##¶¤$*:~^.
..^~:*$¤¶# #¶¤$*:~^..
...^~:*$¤¶ AS YOU PUSH THROUGH THE THICKER SNOW ¶¤$*:~^...
....^~:*$¤ OUTSIDE, YOU BECOME A WITCH AGAIN. ¤$*:~^....
.....^~:*$ SHAPES IN THE DIRT BECOME RUNES. $*:~^.....
......^~:* PAWPRINTS BECOME HIDDEN FAMILIES. YOU *:~^......
.......^~: ADJUST YOUR COURSE. :~^.......
........^~ ~^........
.........^ THE ERMINES MAKE FINE MEATS. ONE CALL ^.........
.......... AND THEY WOULD COME WILLINGLY. BACK IN ..........
.......... THE DOME, WHAT THEY GIVE YOU FOR ..........
.......... EATING... IT'S NOT RIGHT. IT'S NOTHING ..........
.........^ YOU CAN FEED ON, NOT REALLY. ^.........
........^~ ~^........
.......^~: BUT IT'S LIKELY YOU'RE STILL UNDER :~^.......
......^~:* OBSERVATION. SOUTH IS A WEIRD DIRECTION *:~^......
.....^~:*$ AND SO YOU PROBABLY WARRANT SOME $*:~^.....
....^~:*$¤ ATTENTION. INTERACTING WITH THE ¤$*:~^....
...^~:*$¤¶ WILDLIFE IS OUT OF THE PICTURE. ¶¤$*:~^...
..^~:*$¤¶# #¶¤$*:~^..
.^~:*$¤¶## YOU ADJUST YOUR COURSE. ##¶¤$*:~^.
..^~:*$¤¶# #¶¤$*:~^..
...^~:*$¤¶ ¶¤$*:~^...
....^~:*$¤ ¤$*:~^....
.....^~:*$ $*:~^.....
......^~:* *:~^......
.......^~: :~^.......