tell them  you need to take  a call, and 
 go  south.  sneak  between  the  houses, 
 getting    smaller    as     you     go. 
         cross the train tracks...        
    exit the western industrial dome.     
                                          
 as  you  push  through the thicker  snow 
 outside,  you   become  a  witch  again. 
 shapes   in  the   dirt  become   runes. 
   pawprints become hidden families. you  
            adjust your course.           
                                          
 the  ermines make  fine meats. one  call 
 and they  would come willingly. back  in 
 the  dome,   what  they   give  you  for 
 eating... it's  not  right. it's nothing 
 you    can   feed    on,   not   really. 
                                          
 but  it's  likely   you're  still  under 
 observation. south  is a weird direction 
 and  so  you   probably   warrant   some 
      attention. interacting with the     
 wildlife   is   out   of  the   picture. 
                                          
         you adjust your course.