tell them  you need to  take a call, and 
 go  south.  sneak  between  the  houses, 
 getting    smaller    as     you     go. 
         cross the train tracks...        
    exit the western industrial dome.     
                                          
 as  you  push through  the thicker  snow 
 outside,   you  become  a  witch  again. 
 shapes  in  the   dirt   become   runes. 
  pawprints become hidden families. you   
           adjust your course.            
                                          
 the  ermines  make fine meats. one  call 
 and  they  would come willingly. back in 
 the   dome,  what  they  give  you   for 
 eating...  it's not right. it's  nothing 
 you   can   feed    on,    not   really. 
                                          
 but  it's   likely  you're  still  under 
 observation. south  is a weird direction 
 and   so  you   probably   warrant  some 
      attention. interacting with the     
 wildlife   is   out   of   the  picture. 
                                          
         you adjust your course.