tell  them you need to  take a call, and 
 go  south.  sneak  between  the  houses, 
 getting    smaller     as     you    go. 
        cross the train tracks...         
     exit the western industrial dome.    
                                          
 as you  push  through the  thicker  snow 
 outside,  you   become  a  witch  again. 
 shapes  in   the  dirt   become   runes. 
  pawprints become hidden families. you   
            adjust your course.           
                                          
 the  ermines  make  fine meats. one call 
 and they would  come willingly. back  in 
 the   dome,   what  they  give  you  for 
 eating...  it's  not right. it's nothing 
 you   can   feed    on,   not    really. 
                                          
 but  it's  likely   you're  still  under 
 observation. south is a  weird direction 
 and   so   you  probably   warrant  some 
     attention. interacting with the      
 wildlife   is   out  of   the   picture. 
                                          
          you adjust your course.