¨¨@@¨@¨¨¨@ @¨¨@¨¨¨¨¨@
¨@¨@@@¨¨@@ @¨@@¨¨¨¨@@
@@@¨¨@¨@¨¨ @@¨@¨¨¨@¨@
¨¨@¨@@@@¨@ ¨@@@¨¨@@@¨
¨@@@¨¨¨@@@ @¨¨@¨@¨¨@¨
@¨¨@¨¨@¨¨@ delay delay d¨la@ @ ^a¨ ~ ¨@ ~ ~ @¨@@@@¨@@¨
@¨@@¨@@¨@@ @@¨¨¨@@¨@@
@@¨@@¨@@¨¨ ¨@¨¨@¨@@¨¨
¨@@¨@@¨@¨¨ @@¨@@@¨@¨@
@¨@@¨@@@¨¨ ¨@@¨¨@@@@@
@@¨@@¨¨@¨@ "delay" means repetiton or likewise, @¨@¨@¨¨¨¨¨
¨@@¨@¨@@@¨ but it's mainly useless without @@@@@¨¨¨¨@
@¨@@@@¨¨@¨ feedback, ¨¨¨¨@¨¨¨@@
@@¨¨¨@¨@@¨ to allow the delay to eat of it's own ¨¨¨@@¨¨@¨¨
¨@¨¨@@@¨@¨ tail, like one of those eaty serpents. ¨¨@¨@¨@@¨@
@@¨@¨¨@@@¨ thus: it's the serpent effect! ¨@@@@@¨@@@
¨@@@¨@¨¨@¨ @¨¨¨¨@@¨¨¨
@¨¨@@@¨@@@ it's to be revered as a creator of @¨¨¨@¨@¨¨¨
@¨@¨¨@@¨¨¨ ambience and of space, if you treat it @¨¨@@@@¨¨@
@@@¨@¨@¨¨@ right. a somewhat more solid and @¨@¨¨¨@¨@¨
¨¨@@@@@¨@¨ slippery sibling of reverb. @@@¨¨@@@@@
¨@¨¨¨¨@@@@ ¨¨@¨@¨¨¨¨@
@@¨¨¨@¨¨¨@ ¨@@@@¨¨¨@@
¨@¨¨@@¨¨@¨ @¨¨¨@¨¨@¨¨
@@¨@¨@¨@@@ @¨¨@@¨@@¨¨
¨@@@@@@¨¨¨ @¨@¨@@¨@¨@