@#&%;=,¨¨¨ ¨¨¨,=;%@
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#&%;=,¨¨¨¨ ¨¨¨¨,=;%
@#&%;=,¨¨¨ ¨¨¨,=;%@
#@#&%;=,¨¨ ¨¨,=;%@#
##@#&%;=,¨ SP3ED HOL3 ¨,=;%@##
#@#&%;=,¨¨ ;;;;;¨;;;; ¨¨,=;%@#
@#&%;=,¨¨¨ ¨¨¨,=;%@
#&%;=,¨¨¨¨ TURN YOUR W4LKMAN L1K3 4 TURTL3. TH3RE ¨¨¨¨,=;%
&%;=,¨¨¨¨¨ M1GHT B3 SOM3TH1NG TH3RE TH4T LOOKS ¨¨¨¨¨,=;%&
#&%;=,¨¨¨¨ L1K3 4 SCR3W HOL3 BUT 1T COULD B3 4 ¨¨¨¨,=;%
@#&%;=,¨¨¨ SP3ED HOLE. ¨¨¨,=;%@
#@#&%;=,¨¨ TH3 RUL3 1S 1F YOU C4N'T G3T 4 ¨¨,=;%@#
##@#&%;=,¨ R34SONABLY SM4LL SCR3WDR1VER 1N TH3RE, ¨,=;%@##
#@#&%;=,¨¨ 1T'S NOT 4 SCR3W HOL3. ¨¨,=;%@#
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#&%;=,¨¨¨¨ # US4G3 # ¨¨¨¨,=;%
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#&%;=,¨¨¨¨ US3 TH3 SP3ED HOL3 L1K3 4 SCR3W HOL3 ¨¨¨¨,=;%
@#&%;=,¨¨¨ BUT W1TH 4 T1NI3R SCR3WDR1VER ¨¨¨,=;%@
#@#&%;=,¨¨ ¨¨,=;%@#
##@#&%;=,¨ # TH1S # ¨,=;%@##
#@#&%;=,¨¨ @ 4DJUSTS @ ¨¨,=;%@#
@#&%;=,¨¨¨ # TH3 # ¨¨¨,=;%@
#&%;=,¨¨¨¨ ¨# P1TCH #¨ ¨¨¨¨,=;%
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#&%;=,¨¨¨¨ SOM3 C4SS3TTE PL4Y3RS H4V3 SP3ED SCR3WS ¨¨¨¨,=;%
@#&%;=,¨¨¨ BUT NO HOL3S FOR TH3M. TO G3T TO THOS3 ¨¨¨,=;%@
#@#&%;=,¨¨ SCR3WS YOU N3ED TO D1SS4S3MBLE TH3 ¨¨,=;%@#
##@#&%;=,¨ WHOL3 TH1NG. COULD B3 WORTH 1T ¨,=;%@##
#@#&%;=,¨¨ ¨¨,=;%@#
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