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¶££*===¨¨¨ tell them you need to take a call, and ¨¨¨===*££¶
##¶&£*^=-¨ go south. sneak between the houses, ¨-=^*£&¶##
&*==-¨¨¨¨¨ getting smaller as you go. ¨¨¨¨¨-==*&
##¶&£*^=-¨ cross the train tracks... ¨-=^*£&¶##
¶¶£**^==-¨ exit the western industrial dome. ¨-==^**£¶¶
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&£*^===--¨ as you push through the thicker snow ¨--===^*£&
¶&££^==--¨ outside, you become a witch again. ¨--==^££&¶
##¶&£*^=-¨ shapes in the dirt become runes. ¨-=^*£&¶##
##¶&£*^=-¨ pawprints become hidden families. you ¨-=^*£&¶##
###¶&*^=-¨ adjust your course. ¨-=^*&¶###
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##¶&£*^=-¨ the ermines make fine meats. one call ¨-=^*£&¶##
¶¶£*^=-¨¨¨ and they would come willingly. back in ¨¨¨-=^*£¶¶
#&&**^^=-¨ the dome, what they give you for ¨-=^^**&
##¶&£*^=-¨ eating... it's not right. it's nothing ¨-=^*£&¶##
###¶&£*^=¨ you can feed on, not really. ¨=^*£&¶###
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###&£*^=-¨ but it's likely you're still under ¨-=^*£##
##¶&£*^=-¨ observation. south is a weird direction ¨-=^*£&¶##
###¶&*^=-¨ and so you probably warrant some ¨-=^*&¶###
&&&££*^=-¨ attention. interacting with the ¨-=^*££&&&
&&*=---¨¨¨ wildlife is out of the picture. ¨¨¨---=*&&
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¶¶&&£*^=-¨ you adjust your course. ¨-=^*£&&¶¶
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