tell  them you need to  take a call, and 
 go  south.  sneak  between  the  houses, 
 getting    smaller     as    you     go. 
        cross the train tracks...         
    exit the western industrial dome.     
                                          
 as  you  push  through the  thicker snow 
 outside,  you  become  a   witch  again. 
 shapes   in   the   dirt  become  runes. 
  pawprints become hidden families. you   
           adjust your course.            
                                          
 the ermines make  fine  meats.  one call 
 and they would come  willingly. back  in 
 the  dome,   what   they  give  you  for 
 eating...  it's  not right. it's nothing 
 you   can    feed   on,    not   really. 
                                          
 but  it's  likely  you're   still  under 
 observation.  south is a weird direction 
 and   so  you  probably   warrant   some 
      attention. interacting with the     
 wildlife   is  out   of   the   picture. 
                                          
          you adjust your course.