&¨&&¨&¨&&& &&¨&&¨&¨&¨
&¨¨&¨&¨¨&& ¨&¨¨&¨&¨&¨
&¨&&¨&¨&¨& ¨&¨&&¨&¨&¨
&¨¨&¨&¨&¨& ¨&¨¨&¨&¨&¨
&¨&&¨&¨&¨& ¨&¨&&¨&¨&¨
&¨¨&¨&¨&¨& delay delay d¨la# & *a¨ - ¨¶ ~ - ¨&¨¨&¨&¨&¨
&¨&&¨&¨&¨& ¨&¨&&¨&¨&¨
&¨¨&¨&¨&¨& ¨&¨¨&¨&¨&¨
&¨&&¨&¨&¨& ¨&¨&&¨&¨&¨
&¨¨&¨&¨&¨& ¨&¨¨&¨&¨&¨
&¨&&¨&¨&¨& "delay" means repetiton or likewise, ¨&¨&&¨&¨&¨
&¨¨&¨&¨&¨& but it's mainly useless without ¨&¨¨&¨&¨&¨
&¨&&¨&¨&¨& feedback, ¨&¨&&¨&¨&¨
&¨¨&¨&¨&¨& to allow the delay to eat of it's own ¨&¨¨&¨&¨&¨
&¨&&¨&¨&¨& tail, like one of those eaty serpents. ¨&¨&&¨&¨&¨
&¨¨&¨&¨&¨& thus: it's the serpent effect! ¨&¨¨&¨&¨&¨
&¨&&¨&¨&¨& ¨&¨&&¨&¨&¨
&¨¨&¨&¨&¨& it's to be revered as a creator of ¨&¨¨&¨&¨&¨
&¨&&¨&¨&¨& ambience and of space, if you treat it ¨&¨&&¨&¨&¨
&¨¨&¨&¨&¨& right. a somewhat more solid and ¨&¨¨&¨&¨&¨
&¨&&¨&¨&¨& slippery sibling of reverb. ¨&¨&&¨&¨&¨
&¨¨&¨&¨&¨& ¨&¨¨&¨&¨&¨
&¨&&¨&¨&¨& ¨&¨&&¨&¨&¨
&¨¨&¨&¨&¨& ¨&¨¨&¨&¨&¨
&¨&&¨&¨&¨& ¨&¨&&¨&¨&¨
&¨¨&¨&¨&¨& ¨&¨¨&¨&¨&¨